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  1. #41
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by syntaxlies View Post
    all that does is balance it out to were it doenst matter what shiel you have which i dont like. A scutum should block more and absorb more, i kite shield should be close to that. Round shields should increase evasion so you dodge more and attack power so you hit harder. Id like to see things like spiked shields for this purpose. Having a system like this could make having 2 glads in one party more worthwhile.

    also smaller shields should increase critical hit rate.
    how does the 11 system balance it so that it doesn't matter what shield you use? >.> You rarely saw a decent PLD walking around with a buckler. They always had kite shields are better. (Kite shields had balance block/dmg rates). For the "Block less" shields, PLDs wore gear that increased their block rate so that it rivaled that of bucklers, but with increased absorption.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #42
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Bayohne View Post
    We talked to shield master Matsui about the possibility of auto-block implementation and he said that they are going to be eliminating the "Guard" ability, which will lead to the shield block activating on its own in the future.
    lol, soon the game will just play itself. not even the cost of pressing a button for getting hax defense anymore.
    (1)

  3. #43
    Player
    Grim_Lion's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    101
    Character
    Grim Lion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Bayohne View Post
    We talked to shield master Matsui about the possibility of auto-block implementation and he said that they are going to be eliminating the "Guard" ability, which will lead to the shield block activating on its own in the future.
    GREAT NEWS!
    (0)

  4. #44
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Bayohne View Post
    We talked to shield master Matsui about the possibility of auto-block implementation and he said that they are going to be eliminating the "Guard" ability, which will lead to the shield block activating on its own in the future.
    Problem solved.
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  5. #45
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I imagine gladiators will be able to dual wield at some point, so I don't think stances or offensive shield types are necessarily needed. In any case, this is good news. Guard is not a reactionary ability, it is just a chore that needs to go.
    (1)

  6. #46
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I disagree, especially after 1.18. I very much disliked random guard procs in XI, and the only guff I had with guard pre patch 1.18 is that it took time away from gaining TP. I like the idea of playing a defender, not an attacker with a shield.

    Then again, I was against auto attack pre 1.18 as well, and how they implemented it into XIV was refreshing and wasn't quite the lull in combat that I was expecting. I'm still plenty busy looking for ways to pop Phalanx, Fracture, Jarring Strike, and Feint whilst participating in Battle Regimens. So while I'm uncomfortable from the outset of the news, I'm definitely not going to dismiss it as worthless backwards thinking.
    (1)

  7. #47
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Dubont View Post
    how does the 11 system balance it so that it doesn't matter what shield you use? >.> You rarely saw a decent PLD walking around with a buckler. They always had kite shields are better. (Kite shields had balance block/dmg rates). For the "Block less" shields, PLDs wore gear that increased their block rate so that it rivaled that of bucklers, but with increased absorption.
    if shield A blocks 50percent of the time for 25 percent damage
    and shield b blocks 25 percent of the time for 50 percent damage
    shield a against 4 attacks that hit for 30hp and player has 100hp=2 blocks at 25 percent damage 60hp-25%=15hp blocked
    shield b against the same 4 attacks = 1 block at 50%damage on a 30hp strike is 15hp

    thats how.
    (0)

  8. #48
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by syntaxlies View Post
    if shield A blocks 50percent of the time for 25 percent damage
    and shield b blocks 25 percent of the time for 50 percent damage
    shield a against 4 attacks that hit for 30hp and player has 100hp=2 blocks at 25 percent damage 60hp-25%=15hp blocked
    shield b against the same 4 attacks = 1 block at 50%damage on a 30hp strike is 15hp

    thats how.
    The actual values in FFXI were such that kite shields (size 3 out of 4) provided the best mitigation over time. The large tower shields blocked for more but the block rate was too far from kite shields.
    (0)

  9. #49
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Frein View Post
    The actual values in FFXI were such that kite shields (size 3 out of 4) provided the best mitigation over time. The large tower shields blocked for more but the block rate was too far from kite shields.
    i would like to see the shields designed for different play styles, like i said before. smaller shields evasion/attack bonus and large shields -evasion/+def and blocks, kite shields more in the middle to be an all purpose shield. thats me though we all have dif opinion.
    (0)

  10. #50
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Frein View Post
    I imagine gladiators will be able to dual wield at some point, so I don't think stances or offensive shield types are necessarily needed. In any case, this is good news. Guard is not a reactionary ability, it is just a chore that needs to go.
    No, they wont actually...
    (0)

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