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  1. #1
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lienn View Post
    All i ask for MRD is what it is right to have...Right now MRD is a Ferrari without accelerator...i'm not asking a better engine or a nitro booster...i'm just asking SE to give back my accelerator. Its slightly different buffing a class and reevaluating something that it already have but was messed during balancing... ^^:
    As long as they also do it for others classes too, and that's what they might be juggling with right now. Reducing only the MRD atacks will cause a (justified) uproar because it will give the class a much bigger advantage. They will have to find a way to balance all cooldowns or find a tradeoff.

    I recall you talking about something involving steadfast, how about 50-60%% cooldown reduction while in steadfast? They would have to make it so the timer resets if you break stance while on cooldown, else there would be possible mechanic abuse.

    While we're talking about Marauder here, we have to take into consideration the other jobs; if there is a change suggested to marauder we have to make sure the change can be backed up with something else than "The job is broken and needs it" or "My feee~lings", else it's not gonna work. For example introducing double-attack on a Job related to Marauder is much more easy and in design than doign an exclusive reduced cooldown on MRD basic attacks. Would you be fine with the basic attacks have a reduced cooldown or weapondelay+x ... for all classes? I know some lancers and Pugs that would love to have their pierce/light strike viable again too.

    While we're all passionate about this game, we still need to think with our heads, and not our hearts. Maybe I'm thinking like that because I do work in the video game industry and know how it is behind the scenes.

    Current and coming mechanics (jobs), are also something we need to factor in and see possible avenues too (my point above)

    Btw, props for making the effort to keep your posts as focused as possible, makes the whole debate more enjoyable and makes the brainstorming (because we are brainstorming, right?) more efficient.

    What is your native language, if I may ask?
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  2. #2
    Player

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    Mar 2011
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    412
    Quote Originally Posted by Zarvlad View Post
    As long as they also do it for others classes too, and that's what they might be juggling with right now. Reducing only the MRD atacks will cause a (justified) uproar because it will give the class a much bigger advantage. They will have to find a way to balance all cooldowns or find a tradeoff.
    I say reduce all the 30 second normal attack recasts to 15 seconds for all melee.

    Light Strike
    Light Stab
    Pierce
    Broad Swing

    Thumbs up for fairness!
    (0)

  3. #3
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Holyomen View Post
    I say reduce all the 30 second normal attack recasts to 15 seconds for all melee.

    Light Strike
    Light Stab
    Pierce
    Broad Swing

    Thumbs up for fairness!
    For the sake of fairness, list would be more accurate if you'd replace Pierce by Heavy Thrust ;-)

    Group 1: Broad Swing, Heavy Thrust, Light Strike, Light Stab, Close Shot = Former second starting attack
    Group 2: Heavy Swing, Pierce, Pummel, Heavy Slash, Multi Shot = R20 Attack
    Group 3: Full Swing, Full Thrust, Flurry, Heavy Stab, Heavy Shot = R40 Attack

    When talking about balancing these, we should (try to) keep these in mind.
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  4. #4
    Player

    Join Date
    Mar 2011
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    412
    Quote Originally Posted by Zarvlad View Post
    For the sake of fairness, list would be more accurate if you'd replace Pierce by Heavy Thrust ;-)

    Group 1: Broad Swing, Heavy Thrust, Light Strike, Light Stab, Close Shot = Former second starting attack
    Group 2: Heavy Swing, Pierce, Pummel, Heavy Slash, Multi Shot = R20 Attack
    Group 3: Full Swing, Full Thrust, Flurry, Heavy Stab, Heavy Shot = R40 Attack

    When talking about balancing these, we should (try to) keep these in mind.
    If it's not fair blame it on the Dev Team cause they are the ones who put the new recast time on these abilities, and my list is the 30 second attacks. I can see changing 30 sec to 15, but 60 to 15 is a stretch that may likely have them nerf the ability.

    I understand how they set up the abilities to be purchased a certain levels, but they threw that out the window in 1.18 with auto attack. So I still see the list as fair with the exception of PUG eating up alot of MP with a shorter recast time.
    (0)

  5. #5
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Zarvlad View Post
    As long as they also do it for others classes too, and that's what they might be juggling with right now. Reducing only the MRD atacks will cause a (justified) uproar because it will give the class a much bigger advantage. They will have to find a way to balance all cooldowns or find a tradeoff.

    I recall you talking about something involving steadfast, how about 50-60%% cooldown reduction while in steadfast? They would have to make it so the timer resets if you break stance while on cooldown, else there would be possible mechanic abuse.

    While we're talking about Marauder here, we have to take into consideration the other jobs; if there is a change suggested to marauder we have to make sure the change can be backed up with something else than "The job is broken and needs it" or "My feee~lings", else it's not gonna work. For example introducing double-attack on a Job related to Marauder is much more easy and in design than doign an exclusive reduced cooldown on MRD basic attacks. Would you be fine with the basic attacks have a reduced cooldown or weapondelay+x ... for all classes? I know some lancers and Pugs that would love to have their pierce/light strike viable again too.

    While we're all passionate about this game, we still need to think with our heads, and not our hearts. Maybe I'm thinking like that because I do work in the video game industry and know how it is behind the scenes.

    Current and coming mechanics (jobs), are also something we need to factor in and see possible avenues too (my point above)

    Btw, props for making the effort to keep your posts as focused as possible, makes the whole debate more enjoyable and makes the brainstorming (because we are brainstorming, right?) more efficient.

    What is your native language, if I may ask?
    I do am thinking about other classes. My suggestion covered all DoW and DoM basic attacks, not only MRD. I did ask moves like pierce, darts and light stab (basic actions that are mainly damage only, or situational positioning advantage) to also start following weapon delay. Actions like pummel, full thrust and heavy shot, which effect is more importantant than damage, should just stay as they are. Same for light strike...all i asked regarding light strike was to increase the buff lenght so it would last long enough to player to be able to reuse light strike and renew it (so PGLs could keep effect up fulltime, like they originally were meant to)...and all others were like this too...i never just asked the instant penaltyfree spam from before...i always had bigger penalties and restrictions suggested for classes i want really fast basic actions, just like heavy swing or flurry...and i asked HP cost, not MP on these...HP cost is the best kind of stuff to hold back reckeless playstyles! ^^ But i can say that i did reevaluate to them every single basic action from DoW and DoM...my feedback never was MRD only, even tho i do think MRD is the only one that really took damage from the change.

    Well, i speak portuguese as my native language. Even tho i can read/write in english pretty well, it sometimes still fails me. =P
    (0)
    Last edited by Lienn; 08-12-2011 at 11:06 AM. Reason: fixing spelling