Yep, i said. Its very simple what i want...i want the basic attacks. Just like ARC, MRD is a class based on basic attacks...all on it is based on basic attacks. So lemme point the main details:
TP: MRD don't have a TP generation action because yu vould get TP from groups of mobs...or some random monster just passing by. This is the basic of MRD TP generation. Only 2 AoE swings every 30 seconds is not enough...why not? Because its also the main way of healing. When you use bloodbath you never target the strongest monster unless its the only monster near...the idea is always having a fast way of pulling TP so you can hit adds.
Adds: Most just call it a curse...but IMO they are the strength of MRD. Its not a bulky class to tank...that's GLA role. MRD is bulky to endure multiple adds for short periods of time. These adds are MRD TP and MRD healing. They are the strength of it.
Enmity: Here we have the Warmonger...most just think "Why the hell using an action that causes berserk to monsters? They will just hit you harder...and worse...you will lock them on you!" Again, its where the basic attack come in...the most poweful defense of MRD (steadfast) will go down if you move...so he will need the AoE basic attacks to fight. Berserk raises attack but lowers defense...so both you and them will take more damage...more damage = more TP = even more damage from WS. This is why MRD don't need the berserk action WAR had in FFXI. Warmonger balances the damage dealt/taken of MRD, allowing you to keep the high DPS even while tanking stuff.
Also, Warmonger adds a temporary enmity bonus...that's why it has such long recast...because it not only locks on the monster but increase your enmity. With defender you're safe and, if steadfast come in, even better. This is why Full Swing is unacceptable with 1 min recast... MRD has native increased enmity actions because of warmonger...this enmity bonus is what let MRD tank while DDing...when you combo full swing and storm path with warmonger the enmity generated is crazy.
Orientation: Another point regarding basic attacks. How do you reorient MRD with steadfast up? Enduring march? No way...i'd be laughing if someone actually answered this. Enduring march is an extremely situational action, only useful if you need to step back 1~2 steps when you killed a monster and want to put a new one in the cone. Someothers might just say "Screw steadfast...it will be back soon enough". However, the correct is to change target...the basic attack will reorient you so the cone will be centered on it. Will it remove steadfast? Nop, it won't. The basic attack offer you the option of reorienting with steadfast up...but not anymore...you cannot "waste" a AoE action to just reorient anymore.
Murderous Intent? Why such dumb action is here? Getting less TP in exchange of crit bonus? Who would want it? Who...other than the dude who can, during its 30 seconds of effect, swing 3...5...7 times the axe in AoE, gaining reduced TP multiple times in addition of critical bonus...and talking about critical rate...which one has better damage bonus? Basic attacks or WS? As a hint i can point some old posts in this forum where people were discussing about the fact some think WS wouldn't even crit (which is not the case...they do crit...but the damage bonus is much smaller than basic attack crit).
STR: So, STR makes your WS much stronger, right? Nop. It doesn't affect WS damage. Only Attack does. You can have a dude with 12 STR ckull sunder for the same damage a dude with 174 STR do. So why STR? Basic attacks. The basic Attack is what put MRD STR in use. This is why it can have weaker WS than LNC or PGL and why the attack from axes are pretty low if compared to straight DD classes like LNC and ARC...because MRD uses STR to its fullest. But the other classes can have the very same STR, right? Right...but they don't have a basic attack that uses 1.5 damage. What this means? This means you can attack multiples enemies at same time OR attack multiple times the same enemy in one attack. Heavy Swing having a 2 swings animation isn't a random thing...you actually is dealing equivalent to 1.5 damage, which would means ~50% increased TP gain...if you have enough STR.
This is the difference from MRD to PGL ot LNC...PGL and LNC actually have their basic attacks aiming TP gain mostly...1~2 swings and that's it. Their damage output come from WS....from Attack. MRD, instead, is like ARC...the TP is generated from fast basic attack spam...or would you think trifurcate and multishot were magic? They're just basic attaks! ARC had the speed and raging strike for damage output and TP generation boost...MRD had the cone attacks and native increased single target basic attack for damage output and TP generation. ARC also doesn't had good WSs...the "best WS" ARC had was multishot...the difference STR does for basic attacks is obcene...you could see this at ARC easily...multshot a mob and then barrage it...barrage will give you 4 basic attacks as if you had raw STR. Same worked for simian trash, chaos thrust and all other multihit WSs...that's why they were that weak at start. That's why ARC focused on multishot. And MRD was the very same thing....its damage would come from basic attacks, not WS. This is why steadfast is like it is...its not a sentinel ot a foresight because MRD is meant to stay put a sec...the basic attack times...the period they store TP is the period steadfast is down, being then followed by a WS burst...This is why it has skull sunder and brutal swing turning cone AoE...the idea is to use basic attacks a while and then only burst a WS combo to finish monsters...2~4 WSs in a row...4 because of skull sunder, of course...now it might be harder due increased storm path TP cost...but if you use brutal you still can pop 4. Doesn't ARC often does the same? Yep, they do. They might not toss 4 WS in a row due their WSs TP cost, but the way of playing is exactly the same...spread multishot as 3 basic attacks and you can see MRD fighting. How much is the boost of raging strike again? About 50%? So ARC go ther and do 3 basic attacks with about 50% increased damage, then starting to WS. Who else can do this to a single target? The very same way, the very same bonus...just a bit slower because they want to be slower so something else can trigger? After 1.18...no one.
So, as conclusion...did MRD need GLA tanking actions for enmity? Nop. Did MRD need LNC actions for TP? Nop. Did MRD need ARC boosts for damage output? Nop. It had everything it needed...some kinda stupid like Iron Tempest or Barbaric Yawp...but what class don't have a few stupid actions? They revamped GLA...Rage of Halone and Ambidextry were the GLA's jokes...ARC still have farshot, quelling strike and arrow helix...so why bashing MRD ones? No need. It never needed those actions to play properly...until 1.18.
Anyway...i'm not talking about actions everyone knows how to use...trying to explain foresight here would be silly of me. But i can say without doubts that MRD was a complete class by its own. And this is why i'm asking basic attacks back...right now MRD is an ARC with 30~60 sec recast on light shot. This text could be much longer...but i'm sure now you guys can see how to play the old MRD...its not like you guys didn't know...its more like playing it as "pure MRD". This is why i say tight now you can't play MRD as MRD...because the way it was meant to be played is broken. You can DD, you can tank...youcan do all his actually very well as MRD still....but relying on other classes...its just a copycat now.
If you want an anime reference, right now MRD is Kakashi...it does can be badass the way it is...but he will never be Itachi because just 1 borrowed sharingan and a bunch of copied jutsus cannot make up to the real sharingan bloodline.
LOL...superlong post >< sorry ^^:




Reply With Quote





