Love the ideaSigned
Love the ideaSigned


I would like this. My inventory is mostly bloated from fishing lures and crafting mats, but also two retainers worth of gear that i only possess for glamour purposes only. Would be nice to permanently unlock the appearance for it so i could trade the physical item away for seals.


This is a bad excuse and they need to stop using it. Plenty of games have systems like this and the fact that 1 char can be multiple classes does not suddenly mean the char data is at capacity.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.


This, is my actual retainers' situation...
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Last edited by AltanRapsied; 10-26-2015 at 07:21 PM.
Dood, this very idea has been mentioned like ALOT by various players on the forum, myself included.
Take a wild guess what SE said....



FIFY
Seriously, there is a reason why SE hasn't done this and it isn't just the PS3, it's becuase their servers are too crappy for stuff like this and why is that the case. Well between reception of the XIII trilogy, the response to 1.0 and the development of games like Final Fantasy XV and Kingdom hearts III) they might not have enough funds to make development of games for this go smoothly. And they do not have only Final Fantasy, Kingdom Hearts and Dragon Quest under their belt (and with them 2 other MMOs), there is also stand Deus Ex, Tomb Raider and standalone games like The World Ends With You.
And before people jump on me, I'm not saying this to shot down the idea, I'm saying this because as a business they cannot devote all their resources or even 50% of them to one game like this, not without sacrificing FF XI and DQ X in the process or waiting until XV and KH3 are finished.
That said I think it can work but there is gonna have to be a cap for stuff like this (and/or its gonna have to be accessed via a separate relatively seldom loaded inventory like the Retainers)
Last edited by Morningstar1337; 10-21-2015 at 09:53 AM.

But if you think about it, who's fault is that but SE's own? It's not their customers who forced them to rush out 1.0 like they did, leading to the financial disaster it became. There's no reason the current playerbase (a large playerbase, I might add, which made 2.x an unexpected success) should have to pay for mistakes that were entirely SE's fault. If crappy servers are what's holding the game back, they need to get better ones, no excuses. "Oh but it's not that easy, their financial situation, yada yada", is all well fine and good, but it's not our job, as consumers, to care about that or to look out for the company's wellbeing and benefit, not when the threat to its wellbeing was made entirely by its own hands. Nor should we accept it as an excuse for inferior service. The servers have been the go-to excuse and reason every time they say we can't get something since day one of ARR. It's getting old, fast.




My thoughts on the situation is that the system would simply be designed around referencing, in that when the glamour is unlocked, it is set to TRUE (in coding terms) that you have unlocked the glamour, think of it like an achievement unlocked. Then when you go to equip the item, it finds the item that it is referencing in the game data that it knows you have unlocked, and equips the glamour. As this system is akin to achievement unlocks that references items, I cant see it taking up much room as it is only holding one piece of data, that being the item ID of the item that it is referencing
I'm making a lot of assumptions, but the way that the gear on the floating islands works is that it takes on a random appearance of any weapon or armour in the game, its retrieving that data from somewhere, presumably from a large pool of possibilities, which is even more complex than this system (randomisation and assigning stats) and I doubt it is taking up massive amounts of server space, or else they would not have gone down that route.
Last edited by Lambdafish; 10-21-2015 at 09:08 PM.
Nobody is asking (or expecting) the playerbase to care.
But that doesn't actually stop it from being and issue that SE has to care about. Just saying.
Yes they need to get better servers. But if they literally can't then they literally can't and they won't cause their other divisions to suffer because of it. Not saying we shouldn't continue to give them hell for it though.


Let's up this again.
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