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  1. #1
    Player
    Chambers's Avatar
    Join Date
    Sep 2013
    Posts
    224
    Character
    The Liar
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Hallowed Ground.

    Benediction.

    Quote Originally Posted by Tiggy View Post
    it is possible to transpose on a blm and have it not function at all.
    Yeah, I've done that a few times too...
    (0)
    Last edited by Chambers; 03-30-2015 at 09:47 AM.

  2. #2
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Chambers View Post
    Hallowed Ground.

    Benediction.
    Those are just slow animation skills. It would be trivial to make them both act like lustrate, but I assume they keep them like that because they are both a form of "god mode" in a way. Also not sure if you have been playing since back then, but they were patched to activate faster. Before they were suuuuuuuuuper slow.
    (0)

  3. #3
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Mudras are actually affected by lag in the exact same way Benediction, Hallowed Ground, and Holmgang are, and in the same way all AOE is. All of these actions are tied to animations that play client-side, but need time to register serverside, so the animation can desync from what the server decides you're doing.

    If you have a poor ping, this is a consistent delay; but when you deal with packet drops (the most common issue) it's random and unpredictable. HG/Bene actually *do* become slower-firing if your ping is higher or you lose packets, because the game client doesn't send the skill effect until it's done playing the animation. (Lots of skills work like this for the sake of both balance and visual flair - for instance, chaos thrust doesn't deal any damage until its animation completes.)
    (0)
    video games are bad

  4. #4
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Krr View Post
    Mudras are actually affected by lag in the exact same way Benediction, Hallowed Ground, and Holmgang are, and in the same way all AOE is. All of these actions are tied to animations that play client-side, but need time to register serverside, so the animation can desync from what the server decides you're doing.

    If you have a poor ping, this is a consistent delay; but when you deal with packet drops (the most common issue) it's random and unpredictable. HG/Bene actually *do* become slower-firing if your ping is higher or you lose packets, because the game client doesn't send the skill effect until it's done playing the animation. (Lots of skills work like this for the sake of both balance and visual flair - for instance, chaos thrust doesn't deal any damage until its animation completes.)
    As several people have stated in other post, does not matter if you are next to the server with 20 ping, or far away with 100+, the issue will still occur. People have tried to use WTFast (which does its job) to remedy the issue but it still cannot cure the problem. I do not get packet loss, especially not when I have wtfast running, and I still deal with the issue. Any skill in this game is delayed when one experiences packet loss, but its not just skills, EVERYTHING on your screen will be delayed. That is not what we are dealing with. Our problem is particularly with mudras. My main issue is the inconsistency based upon area. My mudras are actually slower in housing areas than they are in Mor Dhona. Some dungeons they are fast and fluid, other dungeons they are sluggish. My ping does not fluxuate so the only thing I can point at is the mudra. I have tried just about anything you can think of to mess with router, ethernet card and internal internet settings on my computer, I can not get it to be smooth.
    (0)

  5. #5
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    a few things

    wtfast does not completely eliminate packet loss. you will see a mitigation of packet loss, a significant one, but you will not have zero packet loss. while it is an effective program you should definitely not trust any of its numerical statistics as they're largely marketing points

    packet loss to the server has nothing to do with ping

    some game servers are proven to be laggier than others regardless of what your 'ping' to them is. aurum vale is regularly a hellhouse of lag when the rest of the game is fine. this isn't just a nin-specific problem - some zone instance servers are just inefficient pieces of trash and minor deviations are more apparent when you're trying to do sub-1s inputs in rapid succession

    the problem is NOT specific to ninjas. i can tell you this as someone who raids, someone who's used 3 different vpn tunnelers, someone who mains the job and regularly uses like 3 different zones' dummies to do rotation experiments. it APPEARS specific to ninjas because deviations in server lag are more apparent with mudras, which, again, are half-second input windows that the NA servers do not handle correctly
    (0)
    video games are bad

  6. #6
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Krr View Post
    -snip
    I use CMD window to check my packet loss and ping, not WTFast, it lies. Trust me, you can have zero packet loss if you have the right network, unless the issue is server based. No where did I say that this issue was specific to NIN. In fact.

    Quote Originally Posted by Ephier View Post
    Mudra is not the only thing that suffers from lag, mudra just makes the issue a lot more apparent, sadly.
    So please. What we are saying is that the lag on other actions is not a detriment to playing the class, while it is a detriment to mudras. Which is why a lot of NIN want the action looked at. We know that everyone experiences the lag, but none of y'all really cared to say anything until NIN started crying about mudras.
    (0)