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  1. #21
    Player
    LudvicStone's Avatar
    Join Date
    Jul 2014
    Posts
    35
    Character
    Ludvic Stone
    World
    Tonberry
    Main Class
    Marauder Lv 60
    mudra suffer from packet loss in this game because of the super short timer they have, you might notice it on other classes when just lagging in general
    your mudra's are lagging even though you pressed the combination right and they don't come out right or they skip the middle mudra of the 3 your pressed?
    its packet loss, and its a problem on your end
    (0)

  2. #22
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by LudvicStone View Post
    its packet loss, and its a problem on your end
    It is not packet loss, and it is not a problem on our end.
    (4)

  3. #23
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    What I hate the most is when I've the mudras I wanted put in, cast Ninjutsu, the animation starts as it should and I queue my next skill, and then suddenly the animation aborts, the next skill executes instead and I have a bunny although I did everything right, just because lag decides to be a bitch. Showing us animations before the skill's actually through is what makes mudras such a pain to deal with. If it didn't PRETEND to work when it isn't working, we could properly adjust to the delay, but this fake-execution of skills leads to messed up mudras.
    (2)

  4. #24
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    It's not the only skill that suffers from lag. Everything does. It's just the most noticeable with mudras because of the tight timing.

    Benediction/hallowed ground suffer from the same bad coding.

    Sacred soil suffers from the the same bad coding.

    Virus suffers from the same bad coding.

    There is a delay with everything in this game.
    (2)

  5. #25
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    I'd prefer if they actually show you what you're attempting to use or have used. Most of the time when I try to input the second mudra and it lags out on me, the Ninjutsu icon stays in "Fuma Shuriken" and I have to guess which one registered first. Sometimes it's the former and sometimes it's the latter. Maybe some sort of display that shows you which one of the three you pressed actually registered?
    (0)

  6. #26
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by reality_check View Post
    It's not the only skill that suffers from lag. Everything does. It's just the most noticeable with mudras because of the tight timing.

    Benediction/hallowed ground suffer from the same bad coding.

    Sacred soil suffers from the the same bad coding.

    Virus suffers from the same bad coding.

    There is a delay with everything in this game.
    It's not bad coding, it's intentional.

    Animation is everything. Nothing happens until the animation is complete. Simple as that.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  7. #27
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ZephyrAM View Post
    It's not bad coding, it's intentional.

    Animation is everything. Nothing happens until the animation is complete. Simple as that.
    This is the dumbest rumour people have been perpetuating since beginning of ARR. It is sloppy coding. SE has never said that the delay on instant abilities is intended. If it is intended:

    1. How come benediction/hallowed ground go on cooldown often when your target/yourself ended up dying? If it were intended to have a "delay" then one of two things should happen when you use hallowed ground. A: your survive and hallowed ground is on cooldown or B: you die and hallowed ground is still ready. This whole "I died and hallowed ground is on cooldown" is sloppy coding.

    2. There is no "animation" for stepping into sacred soil. It takes a full 1-2 seconds often when you place a sacred soil for the buff to take effect.

    3. Same with Stoneskin and Adloquium and Succor. There are instants where you can cast succor, the heal will be overheal, but the shield won't mitigate any of the incoming damage.

    The combat in this game is riddled with bad coding. Mudras are just the most noticeable right now.
    (4)

  8. #28
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by reality_check View Post
    1. How come benediction/hallowed ground go on cooldown often when your target/yourself ended up dying?
    CDs apply immediately, and the skill waits for the animation to complete, then applies the effect. It's why you see people getting healed for full HP after having died, since the animation was still playing out as the player died. They can tweak this on a per-skill basis though as evidenced by them making HG take around half a second less than it used to before the effect was applied.

    Same rules go for the enemies too. It's why you can kill bombs at the tail-end of their self-destruct animation and no one receives damage, or the Mega Flare in T9 not dealing you damage until the animation finishes, even though the damage for the attack was queue'd at the start of it which you see by the LB bar shooting up immediately.

    2. There is no "animation" for stepping into sacred soil. It takes a full 1-2 seconds often when you place a sacred soil for the buff to take effect.
    Soil relies on the universal server tic for buff/debuffs before applying.
    (0)

  9. #29
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kaisha View Post
    CDs apply immediately, and the skill waits for the animation to complete, then applies the effect. It's why you see people getting healed for full HP after having died, since the animation was still playing out as the player died.

    Soil relies on the universal server tic for buff/debuffs before applying.
    Lol, exactly what I'm saying. You've explained how it works, now if you think those are smart coding designs to have in an action based MMORPG where you are punished for split second decisions, we are very much in disagreement. Especially where the standard in the industry is to have fidelity towards making the game seem like you're playing in real time.
    (2)

  10. #30
    Player
    Psykloned's Avatar
    Join Date
    Aug 2013
    Location
    San D'Oria....RIP FFXI
    Posts
    51
    Character
    Sinha Kumori
    World
    Faerie
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Lilyarel View Post
    Makes me wonder they have the CD anyway. Why not just remove the CD? Theres a character in Dota who has a similar mechanic to the Mundra. Except his orbs have no cooldown and you can spam them as fast as humanly possible.
    Invoker ftw :O And i agree with this. Idk why this hasn't been looked at/changed to become more fluid in the game. Right now it feels like I'm losing dps due to having to wait extra times just to perform mudras properly.
    (1)

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