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  1. #1
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
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    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by JayCommon View Post
    I agree as well, and as long as a "Final Fantasy" moniker is attached to the beginning of this game I don't think it ever will be a PvP-friendly game. Open world PvP would absolutely not work, it would be used for griefing more than competition.
    **snip of very cool experience - wish I had seen that warrior in action....**
    Then it got old only fighting against the same 7 people all....the.....time. The linkshell largely disbanded after a month or two, because the interest simply just wasn't there. I hit rank 29 with Twin Adder just playing Wolves Den. I switched to Flames with like 10 other people for Frontlines when it came out. Almost identical situation copy/pasted. Super popular for a week or two, then queue times just went to complete shit, and not worth devoting that much of your day's play time waiting in a queue.
    The drastic drop in popularity soon after WD arrived did confuse me a little, because I figured that for people that enjoy PvP, it would provide something they want. But then I read about the pretty widespread abuse of win trading, and realized that for many WD was essentially a broken system about nothing more than a cynical grind for PvP vanity gear. I can only imagine how annoying this was for PvP players who enjoy PvP for what it is rather than simply another grind. I can well imagine many more serious players losing interest due to the win trading aspect of things.


    Quote Originally Posted by JayCommon View Post
    I completely agree that FFXIV does not have the right type of playerbase to ever make PvP popular. Many people playing this game grew up on single-player fantasy experiences, not shooting each other in CoD. A very vocal minority won't change the fact that queues wouldn't need fixing, if the interest was just there at all.
    This is pretty much where I am coming from with respect to this.
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  2. #2
    Player
    DoctorPepper's Avatar
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    Aug 2013
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    Limsa Lominza
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    922
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    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kosmos992k View Post
    But then I read about the pretty widespread abuse of win trading, and realized that for many WD was essentially a broken system about nothing more than a cynical grind for PvP vanity gear. I can only imagine how annoying this was for PvP players who enjoy PvP for what it is rather than simply another grind. I can well imagine many more serious players losing interest due to the win trading aspect of things.
    This is exactly why nobody had any interest in Wolve's Den as far as I am concerned. The fact that in order to get a set of vanity gear you had to grind the same bland 4v4 matches with job restrictions for literally hundreds of hours in order to get it legitimately really turned me off. People shouldn't have to resort to things such as win trading because the grind is too long and the fact that people were exploiting the system that way really turned me off from the Wolve's Den pretty much completely.

    PvP has been implemented very poorly in this game from every aspect. Wolve's Den had restrictions, gave terrible rewards and had tons of exploiters. Frontlines had GC restrictions which did nothing but increase the queue times and not allow people to play with friends, thereby making players less interested.

    For PvP to work at all they really need to drop these types of restrictions and give more incentive, otherwise nobody is ever going to participate and in that case I would agree with you 100% that PvP is a waste of time for the devs.
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    Last edited by DoctorPepper; 03-28-2015 at 02:40 AM.

  3. #3
    Player JayCommon's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by DoctorPepper View Post
    PvP has been implemented very poorly in this game from every aspect. Wolve's Den had restrictions, gave terrible rewards and had tons of exploiters. Frontlines had GC restrictions which did nothing but increase the queue times and not allow people to play with friends, thereby making players less interested.

    I can level with you. The restrictions suck. But the restrictions being spoken of that apply to Wolves' Den were not there at its inception. They were put there literally because they had to be put there, for balancing in an already unbalanced aspect of the game.

    1PLD +2DRG = multiple stun locking on healers/other DPS to allow quick dismantling of teams. INSANELY quick.

    Any + 2BLM = same deal, except with sleep.

    Stacking SMN = Baned DoTs + Tri-disasters everywhere.

    Monks with lots of Morale? Watch your HP go bye-bye.

    It was literally impossible to beat some of these set-ups for random teams. Anyone who coordinated a premade already had a clear advanatge which was exponentially compounded by the lack of restrictions to the 2DPS you could bring. Getting completely owned with no chance of survival drove more people, who might have given it a chance, away when they felt like they had no control over the match.

    Just for the record, the only incentive I ever needed to PvP was the satisfaction I get from beating other players. I don't buy any of the outfits or gear any longer. I did when Morale was a thing, but only because they made gear a competitive edge in PvP. That is something that shouldn't ever be done, because people without the Morale gear had no chance of beating a team who did. I didn't grind out 200 FL wins for that mount because there are things I would rather do that don't take an hour each time I want to do them. The fact that the majority of players in the game need some kind of incentive to PvP, only proves what I've been trying to say this whole time....


    There just isn't enough interest in the FFXIV community to ever make PvP relevant, no matter how much I would love for it to be so ;-;
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  4. #4
    Player
    DoctorPepper's Avatar
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    Doctor Pepper
    World
    Cactuar
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    Samurai Lv 70
    Quote Originally Posted by JayCommon View Post
    Just for the record, the only incentive I ever needed to PvP was the satisfaction I get from beating other players. I don't buy any of the outfits or gear any longer.
    lol most players aren't as hardcore as you though Jay, they don't want to do shit unless there is incentive. I get what you're saying but it wouldn't hurt to drop some restrictions and increase the rewards so it doesn't take hundreds of hours to get anything cool, and see what happens. SE already has the systems in place to do both of those things, it's just a matter of changing them.

    Nothing is going to happen until 3.0 now I'm sure but since they plan to continue developing pvp content they should reflect on the poor implementation they had the first time.
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  5. #5
    Player JayCommon's Avatar
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    Aug 2013
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    Gridania
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    963
    Character
    Indaki Sativa
    World
    Gilgamesh
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    Dark Knight Lv 60
    Quote Originally Posted by DoctorPepper View Post
    I get what you're saying but it wouldn't hurt to drop some restrictions and increase the rewards so it doesn't take hundreds of hours to get anything cool, and see what happens. SE already has the systems in place to do both of those things, it's just a matter of changing them.

    Yeah, I can agree with this. I think most of us in this thread are looking for the same thing: PvP to actually be a thing lol. I guess my pessimistic side clouds my judgement.

    We do need some change, and anything would be better than what is in place currently. I've always tried to view things with the purpose of seeing what's wrong with the idea in order for it to be altered to take that into effect. If anything at all could be done to inject some life into PvP, I'm for those changes.

    Even though I stated what I felt was wrong with PvP queues with OP, I was among the 2 people that gave him a like lol. At least he is trying.
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