Amdapor Keep HM begins.
As if time is mercilessly against him, our brave and noble tank decides to speed off faster than a Loony Tunes character at the very moment the duty initiates. He doesn't even bother to wait for buffs or to exchange even the most basic of customary pleasantries. Excellent, I think to myself, it's one of those people. Aren't they fun?
Once the ochu at the beginning is slain, our hero decides that something as trivial as his HP still being at 50-60% and the SCH's still unfinished Adlo spell won't stop him from doing a rapid stack pull of mobs all the way up to the first set of vines. Deeps and I frantically chase after him, like hunters pursuing a succulent game. Our hero decides a grand strategy would be to run past the vines and aggro a few guys on the other side as well. I quickly pop Rouse for Eos and prepare to go crazy with some healing, but the monsters decide to rip him to shreds there and then.
Not deterred from his embarrassing mauling, Sir Galahad revives at the start and bravely lunges head first into the mob again. This time, we actually successfully emerge from it, somewhat battered, but alive. He makes a snarky comment about how "healing isn't that hard", which as a statement isn't too untrue, providing you're in a party without members who decide that a kamikaze strategy can't possibly go wrong. But hey, let us not engage in needless hostilities, I think to myself. We're at the first boss. This dungeon isn't too hard. Let's chalk this up as a minor little incident and carry on. No need for the fracas.
First boss goes by without a hitch.
Next pull (there's a Foxglove and a Demonic Rose in the room). Sir Galahad nobly Leeroy Jenkins his way across the room, once again before I can properly buff him up. He takes everyone far up front, leaving the other three of us to madly sprint after him again. This time, his HP tanks faster than the Greek economy - alarmingly so. Ninja frantically uses Doton on the mob as the Bard does her thing. I'm clenching my butt trying to top off Leeroy's health as much as possible, but it's still dropping like hell even after a series of Physicks, Adlos, Embrace, some Lustrates, Whispering Dawns, an Eye for an Eye, and a Rouse.
It turns out much of his left-side armour has decided to drop to 0% after Anchag. All he has to replace it are some i45-49 stuff he is hoping to Spiritbond. Oh dear God. But at least our hero is no longer Leeroy Jenkins-ing as much as he was.
Second boss (Bogeyman) takes advantage of Sir Leeroy by having the Bloodmoon Sacrifices happily eat his face in, as his squishiness once again quickly outpaces by ability to keep up the healing. But miraculously, we get through! Quite why the Deeps and I are entertaining the idea of carrying on with Mr. Undergeared remains a mystery even to me. I suppose it was because, well, we're near the end. If we can clear the Demon Walls section, we get to Ferdiad.
Ah, Ferdiad. A beautiful comedy of errors ensues.
Ninja is constantly being hit by Ferdiad's scythe swings. So as I intermittently turn to pop him some heals, Leeroy is being quickly annihilated. A wipe happens and he accuses me of not doing enough healing. I had emptied a can of Aetherflow stacks on our hero just for Lustrate in the space of less than a minute! The next attempt, Ninja and I are encased in goop, leaving him and the Bard to get us out in time to kill the Troubadour add. We miserably fail and wipe again.
Leeroy decides to angrily quit, as does the Ninja. I am left with the Bard. We shrug and abandon the duty. Good grief.

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