Nah all relic objectives are designed with as many pointless time sinks that SE could think of in order to inflict maximum suffering on the players. The idea is that the questline is so mindnumbingly boring that it discourages players from grinding and blowing through it as fast as possible since they will hit many walls where they are like "This sucks" "Meh I'll do it again next week. "Meh I got better things to do with my time" and players just do their relics when they feel like it in pieces at a time due to how boring and mindnumbing the whole process is.

They likely recruited some of the world's greatest minds to sit in a room together and study how to make the players waste the maximum amount of time while still being able to call this "game content" rather than, "Sadistic torture inflicted on masochist gamers". However, after the zodiac version of the quest, the great minds left SE leaving their team to figure out how to make the quest that takes the relics from 125 to 135 thus you're left with something less sadistic.