Animus Books: Dungeon Objectives
As it stands now you have to be alive when the target of a dungeon is killed or you don't get credit.
if you happen to be dead when the boss is killed you just spent 25mins-90mins for nothing. Which just happened in Temple of Qarn Normal for me as a bard.
I made a valiant effort to kite the last boss around the room while the healer res'd the tank. The circumstances are unforgivable, boss is under 10% health, myself just 1 hit away from death, each arrow pokes his health down little by little. Just as the boss dies, he executes his room wide aoe, thus slaying me. Final results, got the newbies their first time clear, i didn't get my book clear. It's like the design is setup for veteran players to avoid newbies to minimize this easily fix'able risk in poor foresight on the dev's part. 65 minutes spent in that dungeon because we had a few wipes as i explained mechanics and the newbies went through the learning curve.
This has happened several times on other weapons for other clears. Make the struggle rewarding. Why should i go to such lengths with such an unforeseen obstacle looming in the shadows, as it makes itself known, it's too late and you lament at all the precious time and effort spent.
Should not be this way, especially when you will deal with new players that are experiencing the first time. Even more so when the objectives are solely designed to recycle content so veteran players can push new players through dungeons. Needs to be rewarding not a double whammy of trolly punishment.
Make it so your char can still get the dungeon clear towards Atma book objectives whether dead or alive.
I'm in the que again, wish me luck.


Reply With Quote







