
drg zeta is best spear in the game broWell, after I see DRG's zodiac weapon, I'm not interest making DRG (even until now I never unlock LNC class) because those Longinus design is really... dull. Not like Gae Bolg's design which really "dragon-like" weapon, it really suits well with their AF. Well it's just my opinion thought.
As maining MNK, I know exactly what the problem is. Utility. Dragon Kick and Mantra are very useful in FCoB, NiNs Goad also saves on the BRD having to paeons plus trick attack buffing the whole party. Both of those add more utility than anything the DRG can bring.
That's whats missing from DRG, a utility ability that benefits the whole party.


Actually, DRG does very competitive damage and has a side effect of making your Bard do more damage as well, overall, making your group as a whole do more damage then you would if you brought a Monk or a Ninja over the dragoon (unless the monk is exceptional).
From what I've seen since the DRG buff, A perfect Monk vs. a perfect DRG will do nearly the same dummy dps, but due to even the smallest portion of unavoidable mechanics DRG will usually slightly, slightly outdo the Monk. The Monk also brings mitigation, which is unnecessary after a certain amount of health (usually ~i123 or so for Bard, etc.), while Ninja bring at best 10% more damage 1/6th of the time (or 1.67% bonus raid dps), and Dragoon brings about +8% more dps to the Bard (won't effect DoTs, but will effect SS, HS, BL, AA, oGCDs), who will already be your lowest dps. In FCoB fights, Monk seems to have the most gap from dummy dps among the three melee dps, more significantly in a couple (T11, T13).
If your raid is doing about 580/570/560/500(Bard) across dps, and about, say, 2800 dps overall, Ninja will give 47 more dps, the DRG will give 40 more dps, and the Monk gives... at that point probably barely-unnecessary mitigation, but might save a Medica/Succor each major AoE. That all seems pretty close to me.

If only jumps could cause attacks to miss you entirely if you were in motion or up in the air like it did in earlier games. Otherwise my early introduction to FFXIV Lancers/ Dragoons was.. If you weren't face down on the ground, you weren't doing your job right. After a couple adjustments; if you were not dead after taking everything you gave out to the face, you're either not doing it right or your healer is way over qualified... Either way it is a step up from before.
Lolgoon aside, I've noticed a couple times where I was making as much or more hate than the assigned party tank in raids. However I have seen video talk about dragoon being able to reach really high dps with near perfect rotations and positioning between flank and rear. However this is on dummies so I have no idea how possible it is to be that fluid in a real situation.



I think DRG crits means they are superior to MNKs. From my experience with two DRGs in party bosses go down insanely fast(light party). They are completely different DPS though and DRG are good as DRG and not thinking them as other melee. There are also very little fantastic NINs out there, so they are not really an option unless the player has a really good rotation for themselves.
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