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  1. #41
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    I like how this conversation always proceeds under the assumption that a job can't get two stun abilities, even though they clearly can.
    (0)

  2. #42
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Viridiana View Post
    I like how this conversation always proceeds under the assumption that a job can't get two stun abilities, even though they clearly can.
    Don't you dare proposing gameplay changes !! è_é
    (0)

  3. #43
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Viridiana View Post
    I like how this conversation always proceeds under the assumption that a job can't get two stun abilities, even though they clearly can.
    This conversation proceeds on existing skills, since the OP think that there are existing flaws.

    Do the tanks jobs have two existing stun abilities ?
    (1)

  4. #44
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Reynhart View Post
    This conversation proceeds on existing skills, since the OP think that there are existing flaws.

    Do the tanks jobs have two existing stun abilities ?
    Only because the OP is extremely impatient and doesn't want to wait for 3.0. With new skills in 3.0, there's no reason they couldn't introduce new stuns.

    EDIT: Alternately, WHM got a new QoL ability. Why can't the tanks? Or, y'know, wait for 3.0 like sensible people.
    (0)

  5. #45
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Viridiana View Post
    Only because the OP is extremely impatient and doesn't want to wait for 3.0. With new skills in 3.0, there's no reason they couldn't introduce new stuns.

    EDIT: Alternately, WHM got a new QoL ability. Why can't the tanks? Or, y'know, wait for 3.0 like sensible people.
    Well...you see...in fact...the OP is not at all about Stun skills. It's just that the topic inevitably derailed on "Why my job is better than yours"

    Stoneskin II doesn't change the flow of combat, just the downtime. Removing the oath from GCD would be a really huge improvement for PLD, especially if they also remove MP cost, since no skill "cost" both cooldown and ressources.
    (0)

  6. #46
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Eidolon View Post
    ... Paladins can use stun infinitely
    This apply for every instant skill (without long recast) almost every class have (see brd). You click on the button every time it is ready.

    Quote Originally Posted by Eidolon View Post
    Think about on large pulls. If you have a good threat lead and are trying to help the healers, you can currently go down the list stunning each target once for basically free mitigation (assuming WHM isn't holying.)
    It works only on the paper, but have no real world application.
    Each stun have to wait GCD, and you cannot ever think to rotate your stun to all mobs in your pack without lose aggro, just at 4th mob 10s have passed and the brd/blm is now tanking all other mobs.

    It may work for a group of two or three mobs, but they are not a threat when you are in trash cleaning duty.

    And "mount enough aggro" first, does not apply, because in real situations, you are running for aggro against all classes from the start of the pull until the end. Cannot even think you can slack on aggro a whole 10s. Unless you talking about low level duties done with your i500 tank and i-1 dps.
    (0)

  7. #47
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Reynhart View Post
    Well...you see...in fact...the OP is not at all about Stun skills. It's just that the topic inevitably derailed on "Why my job is better than yours"
    Blarg. Touché.

    The WHM thing was more of a "if you must have instant gratification, here's some shaky logic for you."
    (0)

  8. #48
    Player
    matt8107t's Avatar
    Join Date
    Apr 2014
    Location
    Uldalh-Jenova
    Posts
    56
    Character
    Mordex Bladeborne
    World
    Jenova
    Main Class
    Gladiator Lv 60
    I think the oaths on pld are fine. If there was one change to pld I would say non emnity attack so as not to rip hate off MT when slighty more geared.
    (0)

  9. #49
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Oh sheet, OP were about oaths...
    I think they are fine as is. On tank swap situations I just "prepare" the correct one and lose the few seconds that may be used for dps, but my dps is really not needed for the fight, it is just a bonus but not required. Yes more dps always welcome but not my duty there and a failing dps check will hardly be my fault.
    (1)

  10. #50
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    My thoughts:

    Oaths are fine.
    Shield bash is fine.
    (1)

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