Quote Originally Posted by Bishop81 View Post
Proof?

I don't see why player constructed means it has to be persistent in memory. Yes, it's stored individually ... on secondary storage, i.e. multi-TiB hard drives. When you enter, they load the set up into server memory and processing begins, when you leave they dump it back out to secondary storage and all processing stops.
I'm not sure what are you trying to prove... seriously, i don't know what to tell you, a server is a machine with stored data, nothing else, if something is save it's there forever with exception of instances (dungeons, raids and trials) and i'm not even sure abut if they are an exception or they have just a number of persistent but inactive instances...

Talking about machines and technical terms is a waste of time, too much speculation, but i will tell you something, if they were to introduce instanced housing (i doubt it) you can expect 1 year or more to develop the system and prepare the servers, and no more housing in between, but if you just wait 3 months you will have several wards and subdivision added, and if that is not enough to cover the demand they will release more with the next update.

Now you can ask them for something they have already dismissed.

I'll stop it here because i think i have been wasting some precious time of life...