Quote Originally Posted by Renik View Post
No no no, this is so wrong, instances are inactive when they are unused, that's true, but houses are different instanced or not, you can't kill it, because you're not creating an instance when you enter, you're loading player choices, and this mean persistent memory, when you enter a dungeon you're creating on a empty and inactive instance a copy of the area where the players will play, but houses are not copies, every house must be stored individually, so houses do exist in the servers no matter if you are there or not.
Proof?

I don't see why player constructed means it has to be persistent in memory. Yes, it's stored individually ... on secondary storage, i.e. multi-TiB hard drives. When you enter, they load the set up into server memory and processing begins, when you leave they dump it back out to secondary storage and all processing stops.