make the rest of us happy with smn by removing the ability to complain about it on the forums every other post! i like that buff.
make the rest of us happy with smn by removing the ability to complain about it on the forums every other post! i like that buff.

Eh it's a lost cause, SMN will never be bursty. He will never have cool looking spells. He will never be more than just reapplying dots. Egis will never be cool. What more could you expect from a class that shares most of its abilities with a healing class. Best to just move on. I have, I started as SMN but got Zeta for BLM instead (don't regret it one bit, blm is so satisfying) and now that im inlove with NIN i'm replacing SMN with NIN and abandoning SMN entirely (BLM and NIN main instead of BLM/SMN). I only wish I could do something with the SMN animus since i'm no longer using the class. I'm looking forward to trying out the machinist hopefully it turns out better as a ranged class than SMN did.The visuals of SMN feel aesthetically weak to me. I don't feel powerful compared to say a black mage casting flare, or a monk using some crazy spin kick, when i'm slowly casting a poisons on the enemy while my pet auto-attacks. I'm still crossing my fingers that they've been reading these and are making changes for heavensward. If you look at the JP forums, they say the same things.
This could have been easily remedied by letting you assume control of the summon with its abilities. Your summon dies, you die too and are then res'ed just as any other player. If that was too much? they could have made SMN similar to how the mudra system works. The way the mudra system is set up would have been perfect for a summoner to switch between attacks/summons. It would have been a much better implementation than pets for sure. Using a specific combination to call out a different summon to do its special attack and then switch back swiftly. It could have been sweet and it would have made SMN more than just a dot class. The idea of the Summons themselves being used as SMN's burst damage instead of substained pets is so awesome I can't even believe they didn't do that. They wanted casual? that's as casual as it gets and also removes the nuance of the pet and gives SMN good burst damage. I'm also pretty sure seeing Ifrit swoop in from thin air to do an attack would look much cooler than anything the pets already do lol.The 1/5th part is another thing I wanted to mention but forgot. A Summoner itself is usually the weak one, with the pets/summons being the main source of damage, in this game its the opposite because FFXIV SMN isn't really a Summoner, as I said in my previous post it feels more like a cheap knock off. It makes no sense with the consistency of the job.
I personally don't mind it feeling more like (X) or (X), I'd rather have something like Druid/Pokemon than our current Necro feel. Still, I can kinda see their reasoning for not making the summon the highest amount of damage from the SMN, if the pet died, the SMN would be useless until resummoned... It would also likely mean they would make pets more susceptible to damage to balance it.
Last edited by Vallhallix; 03-22-2015 at 03:31 PM.
HA! Won't surprise me the least if it's just Ifrit-egi recolored blue /w scales and bubbles.Watch, it will look like a normal fish with no resemblance to Leviathan.
Garuda-Egi has the same issue. If you squint your eyes you can see some resemblance, like the feathers on her head are somewhat similar. But it still doesnt look much like her. Titan-Egi? Hes fine I guess. Other than him being a recolour of the adds Titan summons in EX mode. Does that mean Titan summons himself or something?
Last edited by Bishop81; 03-22-2015 at 05:29 PM.
Egis currently look like they were designed in 5 minutes. Really dissapointing. Don't need them to be bigger, just completely revamped. Don't see why they can't look more like the actual primals either. No logic rite thare.
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