
Originally Posted by
Renik
In the end what we need are more or better servers (not worlds, as you say, actual machines), we agree that they can't solve it with the current servers then, they never expected this demand for housing so they were unprepared, but if they can add more server or improve the ones they have, they can just add more wards, enough for everyone, no extra development needed.
No what i say is rooms take less memory because they have less coordinates, less possible items and no stable nor garden, you can have more of these for less memory, the moment you add the garden and house you go back to the original house size and memory required.
And, a neighborhood have a number of items, this number is static with minimal variation, it could take the memory of various houses, but being static means it has to be saved only once per server (i assume, i could even be saved in just one server) the removal of neighborhood can free up memory, but it's not enough to cover even the number of houses an actual subdivision have.
The removal of neighborhood would have a plus, no empty plots, but in servers with high housing demand there are no more than 20 large empty plots per area, due to the size of the house, not enough free memory to cover the demand, to keep the actual houses, new or better servers are needed, and they are not going to scrap all their work, so they will most likely add several wards once the servers are upgraded, and if they do it well this time, they will give more wards only to the servers that needs them.