Quote Originally Posted by Alyssa View Post
I have a 50 CON and 33 THM. I expect to be playing a full-blown healer after the advanced job system comes out. I agree with all of your propositions to improve healing in FFXIV, including your suggestions regarding enmity, spell additions, and buff durations. I only have a few comments I'd like to add:


1)

I agree with this completely. I would also suggest the addition of an ability similar to Fade (perhaps it could reduce threat by one color of aggro, or just drop it to green).


2)

I think giving mages more effective means of recovering MP in battle would alleviate some of the problems being caused by the high MP cost of cures. One suggestion I support is strengthening the effectiveness of Radiance and Damnation. As I seen in my post in a Battle Mechanics thread:
I was going to mention Fade but I figured if I mention anything related to World of Warcraft the trolls would run with pitchforks just to troll. Fade is a wonderful mechanic, I'd love to have that ability in XIV -- would eliminate a LOT of problems.

Just for reference for people who don't know what Fade is.
Fade out, temporarily reducing all your threat for 10 sec.
The fixes to Radiance and Damnation wuold be nice but they need to remove the TP requirement for those abilities. How am I supposed to generate TP while healing? They would also have to alter aggro generation on those moves because I don't want additional useless aggro.

Sometimes I feel cure is better than taunt for generating hate... which shouldn't be the case.