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  1. #21
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by GabbaGabba View Post
    i think stoneskin is a bad way to start a fight. im not sure how the emnity works in ffxiv but if damage taken creates emnity, then stoneskinning at the beginning is just going to hurt ur tank's emnity gain more than help it.
    Damage taken does not do anything to emnity atm (In XI damage taken REDUCED emnity).

    Healing is 1 heal = 1 threat, ethers are on 5 minute CD's, and Sacrifices HoT causes 0 threat.

    Oh that -Emnity ability from CNJ only works on CNJ spells and has zero effect on THM ones.


    But in regards to threat... you cannot reduce MP costs AND reduces threat costs... that will bring us back to pre-1.18 where healers could spam endlessly... reducing both = no thanks.

    You can either:

    Raise MP cost, reduce threat amount.

    or

    Reduce MP cost, raise threat amount.


    If any change was to occur regarding those 2 elements I would say it would have to be either of those (or stay the same) or healers will once again require zero skill to play.


    Btw having everyone with accomplice helps leaps and bounds since its very hard for meele to catch a tank's threat right now... they accomplice the healers / everyone wins.
    (0)

  2. #22
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    22
    with regards to the above, tp generation on THM is cake. profundity II + shadowfall on a mob = 3k tp ez.
    (0)
    http://lodestone.finalfantasyxiv.com/rc/diary/entry?e=212250

  3. #23
    Player

    Join Date
    May 2011
    Posts
    62
    I believe some of the issues you have will be overcome by the implementation of the White Mage, for whatever it's worth.
    (0)

  4. #24
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Zdenka View Post
    But in regards to threat... you cannot reduce MP costs AND reduces threat costs... that will bring us back to pre-1.18 where healers could spam endlessly... reducing both = no thanks.

    You can either:

    Raise MP cost, reduce threat amount.

    or

    Reduce MP cost, raise threat amount.


    If any change was to occur regarding those 2 elements I would say it would have to be either of those (or stay the same) or healers will once again require zero skill to play.
    I don't think we're to that ultimatum yet. These are minor tweaks that wouldn't change the core basis of healing. Furthermore as Yoshi has mentioned, he wants to hear feedback like this for simple tweaks to enmity and healing in general to better balance classes and jobs.

    As hotah pointed out, there are probably some fixes that will be implemented with the job system that level out these issues. I wouldn't be too surprised to see "healing abilities" have a reduction of mana by 10/20% when white mage job is active. It just makes sense.
    (0)

  5. #25
    Player
    feint2021's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Oren Ishii
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by hotah View Post
    I believe some of the issues you have will be overcome by the implementation of the White Mage, for whatever it's worth.
    That's quite a ways and who knows what it'll be like then.
    (0)

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