Quote Originally Posted by Spoekes View Post
True, but a weak argument in a gear-treadmill-game.
I feel like it's a perfectly valid argument. If you are doing coil, you can clear through turn 11 with High Allagan or equivalent weapon, which then gets you access to the Encrypted Tomestone, which will get you a120 Ironworks weapon, which you can upgrade to 130, which is sufficient to get you through turn 13, where you can get your dreadwyrm weapon. If you're not doing final coil.... again, there is literally, LITERALLY no reason, beyond the desire for a shiny trophy to have a zeta. Zeta relics are not required, and there is no argument to the contrary. It's soley about feeling better with yourself.