Well, i was explaining the original MRD mechanics since Kuma asked me to. Obviously original class mechanics does not include cross-class actions. But i knew such long post would catch attention. :/
If even after all this people cannot see why i say MRD mechanics is similar to ARC and not PGL and LNC, then there is nothing else i can say...
But its like Zarvlard say...ARC does need reduced recast also, because it also does had its way of fighting damaged too. However, ARC still has trifurcate and the mutishot recast was adjusted to still fit raging strike recast, which made it slower, but still working. This is the difference regarding MRD...MRD does is broken right now.
About my build, its posted at MRD builds topic. I did a short explanation regarding it there already. About my current build, its already non-existent. If you check out my character allotment at at lodestone you will see a tank/mage allotment instead of a MRD allotment...because i respect and like MRD enough to not use it as a copycat class. If i'm going to play GLA so i will play GLA...my MRD won't be subdued to the point of being a copycat...with this build i do could still play GLA as MRD...but i won't.
However, when i'm talking about LNC and PGL, you did not understand...i'm not saying PGL and LNC need 2~3 swings to start WSsing...they need 2~3 swings to have 3000TP. This is the basic difference. Their damage output come from WS mainly...basic attacks for them is strictly for TP generation. This is why they have no problem having pummel/full thrust with longer recast.
And yes, i'm not complaining about this just for MRD...IMO the basic attacks changes were a mistakes as a whole. Actions like Broad swing, pierce, light stab and the mage darts does should to follow weapon delay...some others, like Heavy swing, flurry and heavy stab, should be even faster...some just need effect adjusted...like light strike, which only needs the buff effect lenght increased to fit new the action recast...other situational actions like pummel and full thrust can just stay exactly as they are...they need an individual analysis to adjust it to its effect. Basic actions that are dused by its effect does should have longer recast while basic actions that focus on damage does should have much faster recast.
And Rexus, if you think MRD wasn't complete then you never actually tried playing it...you were just another copycat since the very start...that's probably why you might not care much about the changes now. Like i said to your previous post in this very topic and said at my last post again...you can play GLA as MRD...you can play LNC as MRD...you do can even be badass doing so...but if you cannot see the class differences you cannot use to its fullest.