I like this idea, also what about traits? In XI's BLU certain combinations of skills gave job traits, so perhaps if a Conjurer equips Curaga2/Cure2/3 etc they might unlock a 'Healer' trait. The job system pretty much does this, but additional bonuses would provide some extra interest and strategy in making setups. Maybe in the future when jobs/classes have larger pools of skills to draw from (level cap rising) this would be something that could be explored in more detail.
A paladin could, for example, see a battle as not really requiring the full-defence approach, and by equipping a couple of aggressive skills they might gain traits for it. As a disclaimer, I'm not saying Paladins should go around trying to DD, I'm sure Gladiator will get another job for that, but it could be useful in a few situations.
Good luck getting groups if jobs are that much better than classes at roles <_< But yeah eventually i'm sure each class will have multiple jobs/roles so everyone should find somethingIt also probably wont do anything for people like me who wont be using the job system until much later because we don't want to be locked down to a specific role if that role is on a weapon we do not like.![]()


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