I don't really get which side you're argueing for.People who have kids, or... real jobs (on-call stuff major BS)
Recent kicks:
- DPS was being rude (after 24-man raid wipe)
- Tank (Pharos Sirius) after the Tank and DPS started arguing after a wipe. Decided the Tank was more at fault since they decided to immediately AFK.
What you are saying proves the point of the "pro-penalty" folks.
The two you kicked can just queue new.
The tank from PS might have been done with it sooner than you that day.
In the case of WoD, DPS still get long queues.
Just to go back to the point...
If someone can be replaced right away (eg DPS), then it is in the best interests to behave. Go right ahead and kick DPS that are mouthing off (harassment), you don't need to take it. Tanks and Healers on the other hand shouldn't get a free pass for this either, but kicking them only penalizes your party, especially if it's content that people don't like to play.
From experience it seems like kicks only happen because of a disagreement on how to play, often between the Tank and someone else, and without any tact. In the case of the Tank/DPS argument in PS (why is it this dungeon always has the worst people...) The tank said he was going to AFK because he wasn't going to play with that DPS. Then when he disappeared, he was immediately replaced in less than a minute by someone in the FC of the DPS that had the argument, which was ... odd timing. I haven't played DPS for a while (other than to get what I needed on Swiftcast from THM) so I don't know if poor behavior is coming from Healers as well. The only healers I've seen are in 8-man/24-man parties, and it's rare for them to get kicked.
As for which side I'm arguing for. I see both sides. I'd rather abuse be curbed, so I'm for-penalties for players that impulsively leave, and not for penalties if the entire party agrees to cancel. Unfortunately DPS are penalized more either way.
As for "in progress" abandon cycling, I've never seen it. I've only seen cases where one player disconnects, only to be replaced by another player who also disconnects. It's not like early 2013's version of the game where if someone disconnects or is kicked, good luck finishing the dungeon.
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