Quote Originally Posted by Nova_Dresden View Post
I never, in any way, said that. What I said was " I've never seen anyone complain about books, light grind, or mahatma anywhere near as much as Atma and dungeon 'atma'." I still hear complaints about those steps, but they pale in comparison to the complaints I hear on atma and dungeon grinds. I'm still very vocal about how much I LOATHE the Novus materia step. I think it's the worst designed aspect of this entire weapon and still get royally pissed anytime I think about that phase. But even then it was quantifiable in that I need 75 alexandrite and enough materia to complete the process. No RNG attached in any way. Even at its worst the only thing % based was the melding and it never got below 50%. Books were quantifiable. Get the currency, buy the book, do the requirements, rinse, repeat....TA-DAA Animus weapon acquired. Light grinding sucked, but it was quantified at 2000 light and you just needed to get the light on your own terms and at your own speed; same with Mahatma. Atma and dungeon grinds are just a crap shoot where you could be done in a day, a week, a month, or a year all depending on what the game decided to roll for you.

Pure RNG is pointless and does nothing more than to make a player upset. There has to be a middle ground between RNG and "Go collect me 8000 kobold ears", but as long as RNG only is being defended it won't happen.
I got what you meant, but you did say that. Otherwise, what purpose does your saying this serve when I literally asked if that person actually believed people enjoyed it?

Quote Originally Posted by Nova_Dresden View Post
Absolutely.
Clearly you were answering something... and given that a question was asked, kinda implies you were responding to that. Perhaps you were referring to the "more" part on my half? If so, then that's wrong. As I pointed out in an earlier post, it's not that people "enjoyed" it, it's that people found it "easier". The general populous enjoying the books was only in reference to the rest of the content being RNG. If it weren't for the RNG, you'd be looking at it like tomes/gil/MGP/etc... resources that, generally speaking, people don't find the methods to acquire "enjoyable". You can find something easy and not enjoy it afterall, as I'm sure you know as well.

The existence of RNG serves more than as an irritation. It serves a huge role in why people stay (and why some go). It serves the purpose of what makes an RPG, an RPG. It keeps the player attached to their rewards. It prevents the outcome that a player would feel like they completed a game quickly (something an MMORPG does not want to do... arguing otherwise is ridiculous). It brings about prestige, something that was/is a huge beneficial factor behind the success of MMORPGs. At some point though, it needs to be let up, and that's what we see happen for some content (like Atma). It's unfortunate that there are apparently 2 arguments going on regarding RNG. One saying that they're not asking for complete removal, and another that is implying it should be removed (because why would you keep something pointless around).