Soloed ALL of them. Didn't die once.
Soloed ALL of them. Didn't die once.
It's written when you try to open the chest that the map would disappear when you try to open it, meaning that if you die against the mobs, you lose the chest.what the hell is this? there's no warning at all that I'll lose Alexandrite if I die. I've done 6-7 maps without any problem but the last one had a bunch of bombs self-destructed on me.
what a waste of time grinding for 400 tomes... at least put some warning message to warn the new players.


It does warn you. When you do the quest to unlock the map functions, it's part of the tutorial.what the hell is this? there's no warning at all that I'll lose Alexandrite if I die. I've done 6-7 maps without any problem but the last one had a bunch of bombs self-destructed on me.
what a waste of time grinding for 400 tomes... at least put some warning message to warn the new players.
It's the entire mechanic behind maps: You find it, then fight the monsters. If you leave the zone, you lose the chest.
Last edited by kyuven; 03-18-2015 at 11:26 PM.





You don't lose it if you die, though. If you can get a raise (or if you set your home point to that area) you'd be fine.
The only ways you lose it is if your home point is in a different area and you return there, or the time runs out.
If you die on an alex map.
"You simply aren't worthy to wield me. Come back when you've become stronger" -zodiac relic
The issue is mob type behavior is inconsistent throughout the game.
We have bombs that self-destruct, bombs that don't.
We have bombs that can be stunned, bombs that can't. (this especially applies for dungeon bosses, some can be stunned some can't and those that can, have a party breaker mechanic that needs to be stun, but most tanks/stunners dont bother to remember and use up stuns for more damage output)
Etc.
The first time a player encounters Mythril Golem and those bombs spawn, your initial reaction is "OH SHOOT" then they don't move.... so if you were like me, i thought i would be safe as long as i don't go near them, thus avoiding any explosion.
...then they start moving.... and you know the rest.
The strategy is to kill those bombs ASAP when they appear and you should be fine. Take too long and they will start moving and explode when they are within proximity of you. each one deals about 1200 damage when they explode iirc. The good news. they are very easy to kill, try to focus them down one by one that way if you are a little bit slow in killing them you can survive 1-3 that explode on you.
Anyways, would be nice if we had consistency among mob types. Not the guess/check/playerdeath/remember what each mob can or can't do.
Last edited by KaedrianLiang; 03-18-2015 at 11:51 PM.

funny story. yesterday, I fought the golem that spawns the bombs, I decided to not even worry about the bombs this time. the first set took me down to about half health (i124 WAR w/dps accessories, ~6900 hp out of defiance). I thought f*** it, kept killing the golem, thinking, if it's like any other fight, if I kill him, the 'adds' disappear = I win lol. nope, killed the golem right as the bombs started charging my way. they blew me to hell, killing me lol. I noticed it didn't end the 'instance' and the chest was still sitting there all nice and ready to be claimed. I asked my FC if someone could come raise me, they did, and still got my alexandrite with 20 seconds to spare![]()
Not quite true if u get raised in time u can get the chest still

http://ffxiv.consolegameswiki.com/wiki/Mysterious_Map
there's like 7 different things
none of them are hard
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