Quote Originally Posted by SierraZero View Post
As a tank from MANY mmorpg's, and even mmo's that don't have the defined "holy Trinity" ( like Phantasy Star Online ) chain pulling is strictly situational and there should be a dialogue and understanding with the healer.

when tanking a mob of, lets just say, four, I will slowly move the group to the next pull but without agro-ing them immediately. when the last enemy is close to being dropped, ill turn around and use Tomahawk to pull the next, ill stay still until the mob gets to me and by the time the new mob starts attacking I would have already vomited fire all over them with Overpower and the cycle continues.
And while you tomahawk a heal lands on you or regen ticks and the pack runs straight to the healer.

Chainpulling from pack to pack is only then dangerous if both tank and heal are undergeared, thats my experience.

Quote Originally Posted by SierraZero View Post
a rotating pull is a safer solution and even more consistent/fluid...if you are able to do it. Example: you have a mob of four, once an enemy dies, the dps move to the next as you pull another single mob to keep the number at four and its a cycle.

if enemies are paired up ( you agro one and another is auto agroed as well ) I pull two pairs so that my group has four targets. if one dies ill pull a single target to bring it up to 4 again, but if the enemies are paired up, wait until two drop before agro-ing the mob so that your number stays at 4 and so that the healer doesn't get overwhelmed when they have gotten used to healing through 4 and you bring in 5
Except for the fact that there are so few occasions in the game where you can actually pull a single mob. If, its mostly 2 or 3 patrolling mobs in a dungeon, but not like you could move through the dungeon this way.