A difficult issue the developers are having is that if you make crafting a quick process, materials will become so expensive that players will have to farm for gil just to craft. This is more like the FFXI model. On the other hand, if you make materials plentiful you have to make the grind to 50 crafter very long. This is the FFXIV model. In the end they're the same result: painful, long grind to the top.
How do you fix that?
Well A, you don't have to. Being a top crafter means a little more and is more rare than being a top battler and always has been. Crafting sucks when everyone is high level in it.
Or you have to overhaul something. I suggest party-based crafting. Yoshi-P has seen the cake syntheses and has said that it's one thing to put it in the game. It's another thing to find a use for the cakes.
Make Cakes Efts. That is, a group of up to 8 crafters can choose to "fight" them in town for drops and sp. Why? Because there's weddings. There's birthday parties. We need cakes made.
They could make them leves so crafters levelink them. And they could make them free-roamers that you can just choose to make on the fly.
Now I know this introduces a whole lot of problems:
How does a blacksmith help make a cake? They just...they just do, okay! It'd be too hard to get 5 culinarians together, so they just do. They make the table its on. I dunno, they can think of something. In making airships, culinarians can make the team food. not real food, hypothetical sp food to make the action believable that culinarians can help make airships.
If you give crafters drops, what are you going to give battlers to keep up?
End-product drops that don't need crafters, which are already in planning. Easy!
If you make partying to R50 crafting more fun and quick, won't that ruin the balance?
Yes. It would make a R50 crafter about as "server important" as a R50 pugilist. That is, crafter influence would probably take a hit. It would take a redefining of what a crafter is and does at R50, because tehre would be a lot more of them.
Who would pay for the syntheses?
No idea. That's a hard one. If the game pays for them then I don't know how we handle the massive materials overload in the game and the shard economy that is dependent on sp grinding crafters.
BUT to actually see come to fruition this shout:
Looking for crafting party members. 4/8. R25-30. Ulda Cakes.
...would be awesome. You could also do this for gatherers.