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  1. #21
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Aeyis View Post
    Keeping the healer in combat means his/her MP will regenerate much slower.

    Especially in more difficult content, the time in between pulls is needed to restore resources.
    The reason chainpulling is done is WoW in because healers barely use mana there, and because tanks can essentially solo dungeons on their own. Any tank trying to apply that to this game doesn't know how to tank properly.
    If a healer MP goes off so fast. That healer is overhealing and not even trying to manage their MP
    (0)

  2. #22
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    The issue is not being able to see your party's TP. Nothing else is holding us Tanks back except that.

    The other point here is if you are going to chain pull, and your healer has plenty of mana, then why are you not just pulling 2 groups immediately and getting the most out of your aoe?
    Also the new dungeons are set up mostly to stop this.

    So yes this isn't WoW and those are the reasons.
    (0)
    Hoarders gonna Horde.

  3. #23
    Player
    Artair's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Artair Nox
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Chain pulling is bad M'Kay. If you want speed just pull everything. Keeping the whole party in combat on the way to the next group is a huge resource drain. Especially if your healer is a WHM who uses holy. Showing up to each pack with a healthy MP pool is way way way faster than dragging some random mob behind you slowing down their MP recovery. Also there is nothing more annoying than chasing down a mob as a melee and CONSTANTLY having your action interrupted.

    2 BLM as DPS? Why in the name of god is there something left alive anyway?
    (6)

  4. #24
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Blueskyy View Post
    If a healer MP goes off so fast. That healer is overhealing and not even trying to manage their MP
    If the healer is helping your group to kill the group by doing damage (especially a WHM using holy) instead of standing around doing nothing (managing their MP) then they will drain their MP.

    Chain pulling is a big resource drain on all members of the party save maybe SMN/SCH. I think the extra couple seconds to finish the last mob is usually not worth it. It's particularly bad when chain pulling between large AoE groups since AoE is so resource intensive.
    (4)

  5. #25
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    It really depends on the situation, but I usually don't like chain pulling as a DPS and I don't do it as a WAR (cause I want TP too). As a BLM I don't mind much. Even transposing will restore all MP pretty quickly (if the tank runs the mob out of blizzard range before I cast, for instance).

    As a MNK there's no advantage to chain pulling unless it's a very short distance. If I'm running for more than 5 seconds I almost certainly can't hit the mob, drop greased lightning, lose out on extra TP regeneration, and then have to finish off the mob the tank was carrying without my buffs before starting on the new group. It's a loss of efficiency instead of a gain. It does work in some places though, like Stone Vigil HM. Most of the groups are close enough that, as long as I know what the tank is doing I can shoulder tackle over to the new group and not drop buffs. Still can't do this repeatedly though because of TP.
    (0)

  6. #26
    Player
    Orangard's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Oran Gard
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Wow doesn't have the gear/dungeon scaling this game does. At a certain point in the progression some healer's could solo the dungeons.

    I tend not to do it with a party of tp dps.
    If casters want to stand at max range.... meh.

    As others have said before, it is both useful, but situational.
    (1)

  7. #27
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    I only do this if I have BRD or BLM in PT (whether together or doubled up), since they can (BRD at least most efficiently) attack on the move, BLM can with scathe and a fire/thunder proc, to finish off a mob, or since they have higher AoE output they wait till next pack. I never do with with melee combinations. It's not fair to them and doesn't really save time in my opinion as they aren't pushing out damage, just running behind me. Normally though its a "gather all the things" and watch the light show. Then go fight a boss, rinse, repeat.
    (0)

  8. #28
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    As a healer chainpulling never ever got me into mana problems.
    Can't speak for the TP users.

    Some here making it sound like you drag a mob form A to B for 30 seconds, when in reality its like 5 sec tops.
    Pulling one mob for a longer time to the next pack is not the definition of chainpulling, but retarded.
    (0)

  9. #29
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    LOL too true. Chain pulling..if anyone has ever played XI, now that is the definition of chain pulls....chain 400+ anyone?
    (0)

  10. #30
    Player
    SierraZero's Avatar
    Join Date
    Mar 2015
    Location
    Tampa, FL
    Posts
    8
    Character
    Sierra Zero
    World
    Faerie
    Main Class
    Marauder Lv 49
    As a tank from MANY mmorpg's, and even mmo's that don't have the defined "holy Trinity" ( like Phantasy Star Online ) chain pulling is strictly situational and there should be a dialogue and understanding with the healer.

    when tanking a mob of, lets just say, four, I will slowly move the group to the next pull but without agro-ing them immediately. when the last enemy is close to being dropped, ill turn around and use Tomahawk to pull the next, ill stay still until the mob gets to me and by the time the new mob starts attacking I would have already vomited fire all over them with Overpower and the cycle continues.
    (0)
    Please...for me...headbutt my chest...

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