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  1. #1
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rbstr View Post
    Why not?
    You either kill it while moving and save time.
    Or, if you've got AOE in your dps, moving a lone mob to a bigger pack lets them do AOE for more efficiency.

    I don't tend to do it myself but I don't see it as a problem, unless they don't think it through.
    Keeping the healer in combat means his/her MP will regenerate much slower.
    Quote Originally Posted by Cold_Raven View Post

    Any healer-mains want to weigh in on this?
    Especially in more difficult content, the time in between pulls is needed to restore resources.
    The reason chainpulling is done is WoW in because healers barely use mana there, and because tanks can essentially solo dungeons on their own. Any tank trying to apply that to this game doesn't know how to tank properly.
    (2)
    Last edited by Aeyis; 03-18-2015 at 02:52 AM.

  2. #2
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Aeyis View Post
    Keeping the healer in combat means his/her MP will regenerate much slower.

    Especially in more difficult content, the time in between pulls is needed to restore resources.
    The reason chainpulling is done is WoW in because healers barely use mana there, and because tanks can essentially solo dungeons on their own. Any tank trying to apply that to this game doesn't know how to tank properly.
    If a healer MP goes off so fast. That healer is overhealing and not even trying to manage their MP
    (0)

  3. #3
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Blueskyy View Post
    If a healer MP goes off so fast. That healer is overhealing and not even trying to manage their MP
    If the healer is helping your group to kill the group by doing damage (especially a WHM using holy) instead of standing around doing nothing (managing their MP) then they will drain their MP.

    Chain pulling is a big resource drain on all members of the party save maybe SMN/SCH. I think the extra couple seconds to finish the last mob is usually not worth it. It's particularly bad when chain pulling between large AoE groups since AoE is so resource intensive.
    (4)

  4. #4
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Giantbane View Post
    If the healer is helping your group to kill the group by doing damage (especially a WHM using holy) instead of standing around doing nothing (managing their MP) then they will drain their MP.

    Chain pulling is a big resource drain on all members of the party save maybe SMN/SCH. I think the extra couple seconds to finish the last mob is usually not worth it. It's particularly bad when chain pulling between large AoE groups since AoE is so resource intensive.
    My definition of managing MP includes WHM using Holy as well. As a WHM if you wanna help dps you should always know the limit and not just use holy blindly.
    (0)

  5. #5
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Blueskyy View Post
    My definition of managing MP includes WHM using Holy as well. As a WHM if you wanna help dps you should always know the limit and not just use holy blindly.
    Thats the point though. Telling a dps to 'manage' their tp or a whm holy spam to 'manage' mp is just rhetoric. It really means 'don't use as many aoes'. If chain pulling requires everyone to 'manage' resources more it just means everyone will do less damage. Instead if trickling in mobs and telling people to aoe less, kill everything without holding back, then rest up as you pull a much bigger pull so you can use those resource expensive aoes more efficiently on bigger packs.

    It's just win win win. Mages rest mp and get to use it in more efficient aoes on bigger packs. Same with melees on tp. Tanks can pull big and use more CDS to be safer instead of less CDs on fewer mobs. Why use vengeance or HG on 5 mobs then still have 2 more sets of 5 to survive when you could pull 15 and get more out of them?

    Tldr: when you aoe, it takes just as long to kill 1 mob as 100. Dragging out the pulls means you frag out the dungeon. Pull bigger, rest while pulling. Faster dungeon everytime.

    You don't get more efficient by reducing efficiency.
    (4)
    Last edited by Izsha; 03-20-2015 at 06:58 AM.

  6. #6
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Blueskyy View Post
    If a healer MP goes off so fast. That healer is overhealing and not even trying to manage their MP
    Quote Originally Posted by Izsha View Post
    Thats the point though. Telling a dps to 'manage' their tp or a whm holy spam to 'manage' mp is just rhetoric.

    Tldr: when you aoe, it takes just as long to kill 1 mob as 100. Dragging out the pulls means you frag out the dungeon. Pull bigger, rest while pulling. Faster dungeon everytime.

    You don't get more efficient by reducing efficiency.
    There is no winning argument honestly. Some people think that a healer not doing DPS are lazy, while others think that doing DPS is wasting MP.

    I've encountered the speedpuller more often than the chain-puller.



    Quote Originally Posted by Blueskyy View Post
    If a healer MP goes off so fast. That healer is overhealing and not even trying to manage their MP
    Quote Originally Posted by Giantbane View Post
    If the healer is helping your group to kill the group by doing damage (especially a WHM using holy) instead of standing around doing nothing (managing their MP) then they will drain their MP.

    Chain pulling is a big resource drain on all members of the party save maybe SMN/SCH. I think the extra couple seconds to finish the last mob is usually not worth it. It's particularly bad when chain pulling between large AoE groups since AoE is so resource intensive.
    If you've been reading the forums long enough you'll notice there's several on-going threads about if the healer should be doing damage or not.

    This is a great example of where one strategy the tank uses conflicts with another strategy some parties assume.

    I have run in to tanks that chain pull all the way to the boss room. As I generally avoid DPS unless both the tank and the DPS are managing to avoid taking damage, the maximum chain is 2+2+2 (eg two closest groups, next two closest, last two closest) before MP is certainly out. A healer who is insistent on DPS'ing will burn out their MP, or a healer who is using Cure2/Medica/MedicaII unnecessarily will burn half their MP per set.

    For WHM, it's most efficient to use Cure I, because two Cure I's = one Cure II in MP use but heals more HP overall, especially if a "Freecure" pops (which only pops for using Cure I.) The overall cast time is twice as long. I usually don't run out of MP for most pulls unless it's the "pull everything to the boss room" type of speedpull, which the first 10 seconds is a make or break your healer moment. The healer can tell which is which if the tank pull more than two groups.

    However both speed-pulling and chain-pulling are unfair to melee players, since they can't attack a target that is moving, and large amounts of mobs require AOE's, which require combo chains for maximum damage (as compared to the WHM one-button Holy, with it's long cast time and short AOE distance.) The Chain-pulling strategy is probably best used with SMN/SCH's DoT's since any mobs chasing the tank will still die if there are DoT's ticking.

    So you're more likely to "Wipe" with a speedpull if you overpull, but you have less efficient DPS by chain pulling, as the game recharges TP/MP faster when out of combat and the dungeons are designed with corridors/paths that give enough time for TP/MP to recharge if you're not doing either. Do whatever works with the party.
    (0)
    Last edited by KisaiTenshi; 03-21-2015 at 04:55 AM.