I always do this if the DPS aren't AoEing them all down together.
Most mobs will die from DoT damage and caster jobs can DPS while moving.
I always do this if the DPS aren't AoEing them all down together.
Most mobs will die from DoT damage and caster jobs can DPS while moving.
I always thrown in a shield bash to keep them in place as i move on... but only do it when i know the dps will burn it down before the stun wears off.
Melees need tp. Having that monster lock you in combat means I run out of tp on the next aoe pull. We need that time to regeneration tp. If you got 2 blms and you healer mp is fine sure whatever. But for the love of cake stop doing this with tp based DPS.
There's a reason only plds do this. They don't need tP to tank. Invig only goes so far when I'm on nin or drg, and if I ever did this on war I'd be throwing away overpowers. Pld and 2 blm go to town. Anything else kill before you run.
Just trying to by funny and I didn't know if there was a forum-regulation against it or anything.
But yeah, I don't have anything against it. Was actually thinking of getting into it instead of FFXIV. But then I didn't want to start something when everyone else was 10-12(?) years ahead of me... and it's just so old...
So when I heard of FFXIV, it just fit what I was looking for a lot better.
in all fairness it would very easy to handle this problem if i could ACTUALLY see your tp lol. But in most cases i always handle the pace with a case by case basis.Melees need tp. Having that monster lock you in combat means I run out of tp on the next aoe pull. We need that time to regeneration tp. If you got 2 blms and you healer mp is fine sure whatever. But for the love of cake stop doing this with tp based DPS.
There's a reason only plds do this. They don't need tP to tank. Invig only goes so far when I'm on nin or drg, and if I ever did this on war I'd be throwing away overpowers. Pld and 2 blm go to town. Anything else kill before you run.
"Try not. Do or do not. There is no try."
Seems like there are some pretty split opinions on chain pulling.
It does make sense to me to keep things moving and to give the tank a chance to build hate on the next group without making the party wait for it.
Then again,
It does have a high chance of using up TP/MP reserves, depending on execution.
We're able to see everyone's MP, so the tank should be able to watch that to see if it's safe to do.
We don't get to see everyone's TP (yet..?) So that aspect's a bit more of a guess. Unless a bunch of Goads/Songs are being tossed around. Well, even then, still blind.
I'll be sticking on the side of caution for the most part (not chain pulling regularly).
Unless, of course, the party's just eager. Then it's John-F***ing-Madden time!
Any healer-mains want to weigh in on this?
It often annoys me as a BLM when a tank does this, until I have their rhythm down.
After having things timed to finish with a blizzard III and a scathe or two, the mob gets dragged out of range or LoS, leaving me using a transpose and getting a slow start at the next group. Once I have it down, things work well.
Keeping the healer in combat means his/her MP will regenerate much slower.
Especially in more difficult content, the time in between pulls is needed to restore resources.
The reason chainpulling is done is WoW in because healers barely use mana there, and because tanks can essentially solo dungeons on their own. Any tank trying to apply that to this game doesn't know how to tank properly.
Last edited by Aeyis; 03-18-2015 at 02:52 AM.
Wow it was a textbook tactic, I thought i was the only one who did it because this was my first MMO too and i've been doing it for as long as i can remember
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