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  1. #31
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Viridiana View Post
    Granted, but it just doesn't seem thematic to make SS another DET. And I don't like the combined ticks, personally. There's so much room for improvement in how XIV handles dots.
    I completely agree, but from the perspective of a software developer I can completely see why they made their decision to implement it this way.

    Ease of implementation, significantly less chances of game breaking bugs, significantly less balancing (every class gets a nice little buff, blm and brd don't suddenly have more chances to proc for spike damage, and smn/sch gets a larger buff as it affects their core damage).

    With the added bonus of being able to place more focus on other aspects of the game (e.g. polishing/balancing the new jobs).
    (0)

  2. #32
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by siverstorm View Post
    I may not know the complexity of calculations like that individually but I do know that on a large scale having each player get their own personal timers for dots would require a significant amount of additional processing power whether they do the calculation client side or server side.
    You might be right, since the PS3 is pretty taxed on processing power as it is, that could be the reason for this design. I'm just glad that SPD will do something for SMN. Hopefully we see a couple more things as well like,

    - Pet Party Bonus (summoning pet in party gives them equal stat bonuses)
    - Food Buffs
    (0)
    Last edited by Judge_Xero; 03-17-2015 at 12:19 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  3. #33
    Player
    MrYaah's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Mr Yaah
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    I'd just like to point out. Bloodletter procs happen on the dot tick.

    Thank you very much.
    (0)

  4. #34
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ShinryuReishiki View Post
    The Japanese simply says that overall DoT damage will increase, so I'm wondering how Speed will actually affect it; will it be more ticks or will it simply increase damage per tick like a second Determination...
    あくまで例ですが、DoTに対して効果を及ぼすようになる、などです。たとえばスペルスピードが高ければ、そのぶんDoTダメージの威力が上がり、全体的なダメージ量が底上げされます。まだ調整中ですので明言は避けたいですが、これだけを見ても、スペルスピードの重要性がかなり高まるので、各ジョブでの重要パラメータには変化があると思ってください。
    The Japanese says explicitly, "just as an example, it will have an effect on DoTs. So for example the higher your spell speed is, the more damage your DoTs deal, raising the overall damage total. We're still making adjustments so I don't want to give specifics, but just by this example you can see that the importance of spell speed is getting quite a boost. So we can say that all the jobs' important stats will see changes."
    (0)
    Last edited by Zfz; 03-17-2015 at 06:38 AM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #35
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Zfz View Post
    The Japanese says explicitly, "just as an example, it will have an effect on DoTs. So for example the higher your spell speed is, the more damage your DoTs deal, raising the overall damage total. We're still making adjustments so I don't want to give specifics, but just by this example you can see that the importance of spell speed is getting quite a boost. So we can say that all the jobs' important stats will see changes."
    Right, but it also says it isn't set in stone yet, so who knows?
    (0)

  6. #36
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I kind of hope that if SE does not give each DoT a separate tick timer (such that each can be affected proportionately by Speed, rather than having the pseudo-global tick rate of the player's DoTs increased by a flat amount per point which would favor stronger-per-tick, shorter DoTs), they store the time until the next tick of any DoT application by the player, such that rather than consistently being .3 seconds short of a bonus tick (unless you wait to precisely match your global to the tick timer, a dps loss in itself, to get the bonus tick) the next application will do its first tick in .3 seconds, such that in the long term there are no rigid plateaus, plateaus will simply affect how many ticks you can fit into a single application, as to kill an enemy in the minimal time, where only integers matter, but in the long run the partial ticks will turn into real DoTs -- If you can fit 6.33 ticks into each 18-second DoT, you will get 7 ticks every third. I realize this would potentially take some of the skill-gap out of DoT application, and, in the short term view may cause a finishing/overkill DoT to then cause a slower initial tick on a the next application to another target, but its the only way I see to give the stat the same reliable near-linearity as the other secondary stats, rather than being useful only at certain numbers.
    (0)

  7. #37
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Shurrikhan View Post
    I realize this would potentially take some of the skill-gap out of DoT application, and, in the short term view may cause a finishing/overkill DoT to then cause a slower initial tick on a the next application to another target, but its the only way I see to give the stat the same reliable near-linearity as the other secondary stats, rather than being useful only at certain numbers.
    Well, another way to keep it from plateauing would be to speed up the duration while leaving the number of ticks per application the same (though this screws with resources). So, at about +143 SS your 18 second dots would become 17 second dots (though obviously scale it in partial seconds along the way). +89 would be enough to make your Bio II a 29 second dot. Of course, then you start getting into questions of MP/TP expenditures and what happens when you Contagion. . .but, yeah, there are ways to keep it from plateauing without having to keep track of rollover dots. >_>
    (0)

  8. #38
    Player
    yillin's Avatar
    Join Date
    Nov 2013
    Posts
    23
    Character
    Mikha Lestoda
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I have a feeling the way it will work for DoTs will be on a spell speed break point system. Once you pass a certain threshold of spell speed, you will lose a dot tick but your overall dot damage will be the same, i.e.: each tick will be bigger, but you will have less ticks. I just see it applying dot damage quicker. This could actually be a problem for summoners in the end because they already seem to have mana problems. If this is the way spell speed will affect dots, I feel bad for summoners all over again.

    EDIT: It would also make garuda-egi way more popular than she already is cause she would still give the same amount of extra time to DoTs but they would be more powerful ticks.
    (0)

  9. #39
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Zfz View Post
    The Japanese says explicitly, "just as an example, it will have an effect on DoTs. So for example the higher your spell speed is, the more damage your DoTs deal, raising the overall damage total. We're still making adjustments so I don't want to give specifics, but just by this example you can see that the importance of spell speed is getting quite a boost. So we can say that all the jobs' important stats will see changes."
    DoTダメージの威力 -> the potency of the DoT damage

    Which translated from FFXIV's peculiar but consistent word choices means potency of DoT ticks.
    (0)

  10. #40
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Viridiana View Post
    Not sure why this is an issue, considering how many other MMOs do things per player or even per dot. But you're right, we probably won't see decentralized ticks, as much as I would like it to happen.
    Well this MMO was built for console functionality, so thats why we dont see that.
    (0)

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