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  1. #21
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Does that also mean a BLM with have way more thunder procs
    (0)

  2. #22
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Sanguisio View Post
    Does that also mean a BLM with have way more thunder procs
    Hey will have more opportunities to get one the proc, but since it's RNG based it doesn't mean they will have more
    (0)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  3. #23
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Sounds like SPD will just be an included damage multiplier then for "some" skills.
    Can't see them increasing ticks anyway since like others have noted

    Thunder Cloud
    Contagion
    OMG Bloodletter
    (1)
    Last edited by Judge_Xero; 03-16-2015 at 09:37 PM.

  4. #24
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    From that translated quote on the previous page, it seems like it may not be more ticks after all. Sounds like it'll be something like this:

    The 18 second dot ticks 6 times. Adding Spell Speed will raise the damage of each of these 6 ticks. At some breakpoint, it will be as if you've added an entire tick to the spell. It still ticks 6 times, but it will deal damage equivalent to 7.
    (1)

  5. #25
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Based on the translation I'd agree it sounds like adding damage (so effectively like another determination stat for dots).

    I think this makes sense, if they made it dot frequency there would be a lot more balancing required for the rng classes (SS build blm and to a lesser extent brd).

    The only thing that still sucks is that smns have to wait until expac to see the buff.

    EDIT: Now that I think about it, it's even easier from a programmatic standpoint. Since dots tick on the server having it change over to more ticks per cast = they would have to change it to non-server ticks OR they would have to let the dot durations be longer as you get more SS (which would screw up some rotations or just be useless in some instances like CT for DRG).

    I may not know the complexity of calculations like that individually but I do know that on a large scale having each player get their own personal timers for dots would require a significant amount of additional processing power whether they do the calculation client side or server side.
    (0)
    Last edited by siverstorm; 03-16-2015 at 10:46 PM.

  6. #26
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by siverstorm View Post
    I may not know the complexity of calculations like that individually but I do know that on a large scale having each player get their own personal timers for dots would require a significant amount of additional processing power whether they do the calculation client side or server side.
    Not sure why this is an issue, considering how many other MMOs do things per player or even per dot. But you're right, we probably won't see decentralized ticks, as much as I would like it to happen.
    (0)

  7. #27
    Player
    awesomeuno's Avatar
    Join Date
    Feb 2014
    Posts
    63
    Character
    Ramza Beoulve'
    World
    Leviathan
    Main Class
    Botanist Lv 80
    if it increased tick speed, bard and SMN will enjoy the buffs, and bards everywhere will have to change their relics to have crit/Skspd
    (0)

  8. #28
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Viridiana View Post
    Not sure why this is an issue, considering how many other MMOs do things per player or even per dot. But you're right, we probably won't see decentralized ticks, as much as I would like it to happen.
    Not so much that it's an issue to do, but that they already have the server tick system in place.

    In this situation the two options are:

    a) Reinvent the wheel and introduce a multitude of possible bugs (nothing of this scale in programming is written from scratch and works 100% bug-free in production).

    OR

    b) Take the equation that calculates damage, copy the determination portion and change the variables around and rebalance using SS.
    (This is a crude representation of what probably actually happens but it gets the point across)

    Going from:
    Code:
    damage = (potency) X (mainstat multiplier) X (crit multiplier) X (det multiplier)
    to:
    Code:
    damage= (potency) X (mainstat multiplier) X (crit multiplier) X (det multiplier) X (SS multiplier)
    is significantly easier and can work immediately.
    (1)

  9. #29
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    I'm on board with the "doubt it will be more ticks over the same duration" crowd.

    The worst part about that also is that currently, we don't know when our dot will tick. Put up an 18 second dot, and it will tick 6 times, once at any point during every three second interval.
    Now stack speed of some variety, and you lower your tick gcd to 2.5 seconds.
    Now you fit seven ticks inside those 18 seconds... Or eight ticks, as long as the first tick happens with the first half second of the duration.
    I'm sure in the end the average potency will even out, but it will be wildly inconsistent in practice.
    (0)

  10. #30
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by siverstorm View Post
    Snip
    Granted, but it just doesn't seem thematic to make SS another DET. And I don't like the combined ticks, personally. There's so much room for improvement in how XIV handles dots.
    (0)

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