Quote Originally Posted by Capita View Post
That's the problem. Leveling in this game IS slogging through the content to get to cap, because THERE IS NO CONTENT. Nothing. Grinding is NOT content. I don't know anyone who actually LIKES grinding. No one likes leves either, but it's closer to content than grinding is.

The mini-quests in the game are fun, but they don't reward anything substantial. They should all give SP. Quest mobs should give SP. Completing the quests should give SP, regardless of whatever nonfactor item reward it gives. Right now, there's no point in doing them outside of progressing the story. That means they do nothing to make leveling more enjoyable, because they have nothing to do with leveling.


The problem with what you're suggesting is that there are no other alternatives. You say leveling is content. Ok, great. That doesn't make it enjoyable content. There's nothing to do in between. Main story quests and class quests? They're so short and far between that most people tend to forget they're even there until they're reminded.


Sure, make them challenging, but increase the rewards for completing them even further. Otherwise, what's the point outside of punishing casuals for not having the time to build their own grind parties?


I'm sorry, I just can't agree with you. You have this utopic vision of some miraculous game that doesn't exist anywhere, where people like taking 2-3 years to reach the level cap because leveling is so much fun.
Have you been reading any of this thread? Or did you just jump to the last page?

I do have a utopic view of what this game can be. I have high hopes, though I certainly recognize that it's nowhere close to there now.

Changing leves to be more engaging is something I want to see happen to help get this game to where I'd like to be. This game is in a very unique position, in that we as the players have more of a say in what the dev team considers than any MMO has ever had.

Are all our ideas great? No. Are all my ideas great? I doubt it. But to be open to discussion... to be willing to look at things in the game, see what is wrong with them now, and to be able to suggest things to make it better is a great thing. And right now it's something that can have a direct influence on where this game is headed.

Even if they don't use any of my suggestions.. as long as the dev team recognizes that something can be improved it's a net gain for everyone.

You don't have to agree with all of my suggestions, but please don't think something is fine the way it is just because it could be worse.

As for people taking 2-3 years to get to the level cap... Now you are putting words into my mouth. Yoshida himself has said he thinks the time it takes the average player to reach the rank cap in a class should be 3-4 months.

Why should that be 3-4 months of hell? There are... what 18 classes in the game? How many people are really only going to rank up one class ever? I'd be willing to bet it's not the majority of the community. In a game where ranking up is going to take up so much of everyone's play time... whether they already have a class at the cap, or are working on their first one... why should it have to be a distasteful experience?

And why do you think it can't be an enjoyable one?