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  1. #1
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Sorry if I misled anyone with my post. I legitimately managed to get my Artisan's File with this rotation, but when it comes down to it, I'm trying really hard to learn how to be a good crafter. However, there's not really any solid tutorial for crafting 3-4 star items that I have managed to find. Not for lack of trying, mind.

    All I know is 1-2 star items are very easy to craft, 2.9 are about as tricky as 3-star crafts, 3.9 are about as challenging as 4-star crafts, and I just, by some miracle, successfully crafted an HQ Balanced Darksteel Hook with 9% Quality, so I know I have a very long ways to go. I'm just kinda... lost, I guess.
    (0)

  2. #2
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HakuroDK View Post
    snip
    No, it's always good to share information and I don't doubt that you got your file with the rotation above. 3 stars only require 7-8 touches to get you a decent hq % and the rotation fits the bill. The only problem I see with the rotation is its rigidity.

    Instead of granting you a 12-13 hasty touch rotations at 80% chance.
    It's suggesting a 8-9 hasty touch rotation with some 100% touches built-in by swapping with basic touch.


    Basically, the above rotation works well if you really hate to try your luck.
    But on average, the higher touch rotations will grant you higher inner quality stacks. It CAN go awry if you fail 6 or 7 hasty touches in a row and it does happen. But on AVERAGE, higher touch they will get you better results.

    Rotation I use is basically this, it's not 100% accurate, my synth steps may be missing but the basic idea is here.

    Comfort zone -> IQ -> PbP -> Ingenuity II -> SH2 -> Rapid Synth -> Rapid Synth -> HT -> HT -> Master's Mend -> Comfort Zone -> SH2 -> HT x 5 -> Master's Mend 2 -> SH2 -> HT x 2/3 -> then finisher with Byregots and CS2.

    The above rotation takes 4 synthesis steps, so you have 10 extra durability to dedicate to work on quality. There's no tott zone, you can take pretty much all you get except during rapid synthesis, you can only take 2 since you want to get those rapid synths under ingenuity II.
    It also has more hasty touches AND if you land on a lot of ToTT procs, you can use another master's mend to go for another round to work on your quality.

    Its disadvantages are that the synthesis steps are not 100% so there's some risk there. and all the hasty touches are 80% and you don't want to swap it out with basic touch since you have better use for CP. So if you have awful luck, the rotation I gave will really mess you up, I won't lie.


    But if your luck is average, or above average, or if you craft a lot of a certain item to eliminate the randomness, it will come out on top.


    BTW, don't try this rotation without first running it through a simulator, I just wrote that out off the top of my head and also, it may have a different craftsmanship requirement.
    (2)