Results 1 to 10 of 53

Hybrid View

  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Giantbane View Post
    I doubt it, it's an MMO, you should trust the client with as little as possible (because the client can be hacked). I doubt either the decision to need/greed or the roll is client authoritative for this reason.
    I thought about this at first, as well - but truthfully, it wouldn't take awfully long to figure out that a hack is being applied in this case, and you'd be banned in pretty short order and with pretty clear evidence. Walking underground? Moving more quickly than you should? These things can be hacked client-side and can be hard to detect and report. That Bard just rolled Need on the Dreadwyrm Cane? It is NOT going to take the other players long to notice.

    I don't actually believe that Need/Greed determination is handled client-side, but if it was it'd be one thing that would be REALLY HARD to abuse safely.
    (0)

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LineageRazor View Post
    I thought about this at first, as well - but truthfully, it wouldn't take awfully long to figure out that a hack is being applied in this case, and you'd be banned in pretty short order and with pretty clear evidence. Walking underground? Moving more quickly than you should? These things can be hacked client-side and can be hard to detect and report. That Bard just rolled Need on the Dreadwyrm Cane? It is NOT going to take the other players long to notice.

    I don't actually believe that Need/Greed determination is handled client-side, but if it was it'd be one thing that would be REALLY HARD to abuse safely.
    You're absolutely right, but like you said, I'd still be surprised if it was up to the client. It's not like a few random rolls and an item vs. job check is terribly processor intensive in the grand scheme of things.
    (0)