Results -9 to 0 of 25

Threaded View

  1. #2
    Player
    Kraktur's Avatar
    Join Date
    Jan 2015
    Location
    Ulda'h
    Posts
    42
    Character
    Kraktur Roronpa
    World
    Phoenix
    Main Class
    Thaumaturge Lv 50
    Of course, ff14 gameplay would need a huge update because :
    -a weapon skill system would need to be created with a gauge system similar to the limit break one
    -the entire (stupid) ff14 spell system would need to be revised because caster jobs don't have access to all elements (whm has sacred, smn, sch have bio which could be the dark element, and so on). But we are living in the "action RPG" era so SQex decided to base all the gameplay on rotations.
    -graphical display would need to find a smart way to display other players' actions effects without making low performance computers performance collapse.

    --------------------------------------------------------------------
    Is this idea exciting only to me?
    Basically DPS would finally need to play together and not each one only thinking about his rotations. And don't tell me you pay that much attention to what other DPS players are doing when playing T9-T13.

    Plus this would give a sense of satisfaction to tanks who could initiate skill chains with a /p using "weapon skill name" on <t> ice effect and then watch how his DPS team mates respond to that.
    (4)
    Last edited by Kraktur; 03-13-2015 at 05:12 PM.