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  1. #11
    Player
    Seaverin's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Seaverin Magnimal
    World
    Leviathan
    Main Class
    Weaver Lv 80
    They can't put the FFxi LB sys, coz they will need to revamp/redesign the whole LB sys and there is no elemental dmg balance sys (fire is weak to water etc), meaning there is no/not many mobs have elemental weakness. What they can do is to have 4 LB bars and 2 players can combine using 2 bars each to perform a combo LB with weapon dmg weakness as bonus dmg when done correctly. By weapon dmg weakness i meant the stat you see in your char stat screen that is always 0, blut resistance, slash resistance etc. I mean you see these debuffs in some bosses, like coil where enemies gets a buff of "slash resistance up" so why can't they take advantage of that. of course this will need some type of LB skill solely set on each jobs and are categorized based on the type of job you are, "DPS, Tank, Healer".
    (0)

  2. #12
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    I would make this style of mechanic how a Red Mage does combos. Sword move > Element-charged Sword move > Elemental spell > maybe squeeze in an off GCD elemental attack

    It doesn't work so well to try to do teamwork attacks because people are using combos/rotations.
    (1)
    Last edited by Madrone; 03-13-2015 at 03:54 AM.

  3. #13
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    I would love such a system again. It worked like a charm and made party synergy a blessing.

    However, with how much Yoshi-P loves to cater to new players, I bet this would get the "too difficult" label too. Not to mention that they will have to adjust the class/job system dramatically.

    Maybe one day..
    (1)

  4. #14
    Player
    VoltaAsura's Avatar
    Join Date
    Feb 2012
    Posts
    533
    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    The title of this thread immediately made me thing of this .

    Its a shame that things like this aren't in the game - but thus is 2.0. Things are meant to be as easy as possible and therefore battle isn't this complex...and probably never will be. Even when it comes to elements, they mean nothing in 2.0, and I don't see that changing anytime soon =/.
    (2)

  5. #15
    Player
    Kraktur's Avatar
    Join Date
    Jan 2015
    Location
    Ulda'h
    Posts
    42
    Character
    Kraktur Roronpa
    World
    Phoenix
    Main Class
    Thaumaturge Lv 50
    Man, this brings back the best of memories
    This is probably what I used to enjoy the most in FFXI. I also miss the sub job system but whatever! The cross class skills is an interesting system.

    I think I can understand why this skill chain system in no longer possible in FFXIV ARR, because it would cost Square Enix too much to change the battle system this much. They'd have to rebalance classes, review all the game content, mostly these parts where LB plays such an important role, etc (T5? Mog Ex?...).
    On top of that they'd take a huge risk towards the FFXIV player base who could reject such a fundamental change.
    I just think this episode improved FF11 on many aspects but lost a lot of identity and good ideas FF11 introduced.
    Yeah they had to relaunch the game because the first version was not a FF (I mean you can't forget the job system that exists since FF1) but so the project would not simply abort they had to keep lots of inconsistencies introduced by 1.0 and had to try and capitalize on it to make an up to date game, similar to MMOs that generate benefit today.

    EDIT: One way to introduce a mechanic similar to skill chains could be to make a spell/skill available for each class once you've reached a set of conditions... Something similar to the mudras system but with less combinations. Then you'd have to synchronize with other party members to create a skill/spell chain hihihi. Would love that.
    (1)
    Last edited by Kraktur; 03-13-2015 at 06:15 PM.

  6. #16
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    I think things are fine as is.

    We'll be getting some new abilities for 51-60 and new traits which should spice up our rotations. LBs work fine as is imo.

    This is FFXIV ARR, 2.0. Soon to be 3.0

    This isn't 1.0, and this sure as hell isn't ffxi.
    It's FFXIV and that's just what it is.
    (0)

  7. #17
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    I would really like to see this back but (there is always a but my fine friend) we have to account for the market of this game. It's marketed towards casual players.

    But yeah I would really like this to be implemented, albeit in a less complex way. For example, like, remember the beast tribes' buff? Enfire, enwater, enearth? I would like to see that when you meld a specific elemental type materia, your spells/skills would have a desired effect on the enemy, putting some sort of "debuff" on them, like a sticky note saying "this guy has been attacked by a fire weapon", and when another player attacks it with an earth elemental weapon, then the target would suffer a constant Dot called "lava" that would be reapplied with every skill chain.

    Of course, the debuff effect has to have a percentage chain to stick on the target, but you get my meaning yes? This wouldn't affect gameplay MUCH but it would start off a more complex mechanism once the playerbase gets a hang of it.
    (1)

  8. #18
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Kraktur View Post
    Is this idea exciting only to me?
    Sounds interesting, could work, could be implemented if XIV:ARR get´s the same fate as XIV 1.0 had...

    implementing this, I see the whole game break apart and being redisigned as it happened before,... putting this in the game as now, i don´t see it work
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  9. #19
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Dealing with mechanics is hard enough, now you want to implement chain-skill. It's a good idea but dps jobs like monk would need to choose, give up GS 3 to do limit chain or continue Dps which is why monks are so strong. Another things is limit break if im not wrong is gain when you land a skill, meaning Monk job would need to wait for drg and other dps to chain it. The amount of things you need to look out for suddenly become more. I think it's more of a burden than a fun mechanic to be implemented in FFXIV. Because the pace is SO fast
    https://youtu.be/CMSkLXxNkkc < this guy says it all
    (0)

  10. #20
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Kraktur View Post
    Man, this brings back the best of memories
    This is probably what I used to enjoy the most in FFXI. I also miss the sub job system but whatever! The cross class skills is an interesting system.
    You kept talking about FFXI, this is FFXIV man, stop talking about another game. Some ideas just don't work here. I don't understand why FFXI players keep wanting FFXIV to be the same as FFXI, like DRK for example. Go back and play FFXI if you want the memories so much
    (1)

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