You look at these pre-50 dungeons as a post-50 player with experience in expert dungeons and end-game content.

Remember that time when you're lvl 31 PLD with only sword oath struggling to get enmity on mobs off your blm? That's why the sync is there.

Also, you have to remember that there are always newbies around that doesn't have much experience under their belt yet. And when you impose a certain level of difficulty on them that they feel it's almost impossible to do their roles, it would totally ruin the experience.

My point is, you being as a veteran player who have done that content shouldn't forget the newer player who haven't done it before. Pre-brayflox dungeons are places where the newbies can get the hang of their roles and how it should be done. Complex mechanics will only get in the way. Partly why I think suddenly in Brayflox you will notice how tanks got more damaged than usual and there's a mechanic in the last boss that you HAVE to find out if you want to kill it.