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  1. #1
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ashett View Post
    - The lvl sync prevents high lvl players from going around killing monsters in one blow. Without this, it would ruin a newer player's experience.
    This is exactly why I really wish they would level sync Prae and CM-- these are supposed to be the last major dungeons of the main scenario, but it really ruins the fun for new players when all of the mobs melt within seconds. There's no sense of danger or tension left.
    (2)

  2. #2
    Player
    Kidblinks's Avatar
    Join Date
    Mar 2014
    Posts
    61
    Character
    Berias Emeraldian
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Eh, I think anything Haukke Manor or higher is fine. It's all the dungeons below that lower that are just plain abysmal.
    (0)

  3. #3
    Player
    ShinraSpy's Avatar
    Join Date
    Nov 2014
    Posts
    4
    Character
    Tristelle Garamonde
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by LunaHoshino View Post
    This is exactly why I really wish they would level sync Prae and CM-- these are supposed to be the last major dungeons of the main scenario, but it really ruins the fun for new players when all of the mobs melt within seconds. There's no sense of danger or tension left.
    Not to mention, new players who are getting to endgame for the first time are rushed through with no explanation. I was lucky that during my first Prae run I had a leader who not only coached us through it, but also waited to make sure I got a Magitek suit so I wouldn't miss the fun. I totally understand why people want speed runs, but I also think it ruins the experience for new players.
    (0)