But he's openly said that they didn't want ARR's world to do that because they hoped that there would be a lot of new players and new to MMO players that would be joining the game and constant danger is likely to turn a lot of those players off. That said, venturing into the wrong areas is more than enough of a death sentence to a low level player.

Like wandering through South Shroud near Hyrstmill and going into the area populated by Level 47+ Dullahans. (from an area that's populated with Level 8 monsters.) I totally did that when leveling up my first character on ARR before pulling my 1.0 character over.

I mean, in the end, this is a business and they're in it to make money. Player satisfaction is key to that, but first you have to try and build your playerbase.

But with Heavensward, they KNOW they have an established playerbase, they'll have people who are readily familiar with the game and its mechanics and they'll be able to freely explore zones and if they come across something dangerous, oh crap!