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  1. #1
    Player
    Teuciont's Avatar
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    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50

    Nice and Comfy, Safe and Tidy Overworld

    Is this going to continue to be a trend in 3.0? We've already been told that we'll be safe while flying, but what about enemies on the ground? The complete lack of overworld danger has been one of 2.0's low points, so I'm wondering if there's any hint otherwise? The Beastmen/Imperial strongholds are a good example of a completely nonsensical corral of weak enemies, whereas in 1.0 they at least put up a fight.
    (5)

  2. #2
    Player
    ColorOfSakura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    391
    Character
    Aerik Tirel
    World
    Mateus
    Main Class
    White Mage Lv 100
    Yoshi-P has been on record multiple times that the overworld areas in Heavensward will not be safe everywhere you go. That certain places will have "definitely high level monsters that may take multiple people to defeat."

    He said that the danger won't be on par with FFXI but that they do want to introduce some of that danger now that players are familiar with the game and they have an established userbase.
    (5)

  3. #3
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    I really hope so. The only thing dangerous in the open world content we currently have is the open world slow some mobs tag you with making you late to wherever you're rushing off to. I hope the zones are bigger, with dangerous mobs you actually have to avoid instead of aggro'ing them and them leashing back to their spawn after a certain amount of distance. Having to actually watch where you're going and paying attention to what mob you're currently around (aggro by sight, aggro by smell, aggro by sound?) would be awesome. Some open world content/danger would be excellent.

    I also hope there is no teleporting to these areas. Make us have to travel, sure flightpaths/chocobo porters are fine but being able to tele to each zone instantly with only a small teleport fee makes the world feel very very small. Yeah it might be tedious for it to take you five even ten minutes to get somewhere but man getting there is half the fun.
    (4)

  4. #4
    Player MilesSaintboroguh's Avatar
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    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I have a feeling the whole "dangerous overworld" is gonna get annoying real fast once you have to travel back and forth a lot for quests. Fun the first time, annoying the 10th time.
    (5)

  5. #5
    Player
    Magis's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ColorOfSakura View Post
    Yoshi-P has been on record multiple times that the overworld areas in Heavensward will not be safe everywhere you go. That certain places will have "definitely high level monsters that may take multiple people to defeat."

    He said that the danger won't be on par with FFXI but that they do want to introduce some of that danger now that players are familiar with the game and they have an established userbase.
    With the inclusion of flying mounts, ehhh I am not seeing it. He said you won't be attack while in the air, and giving the player the ability to fly away from or fly over enemies means any danger that could have existed is bypassed. Basically same shit that happened with WoW's TBC.
    (1)

  6. #6
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ColorOfSakura View Post
    Yoshi-P has been on record multiple times that the overworld areas in Heavensward will not be safe everywhere you go. That certain places will have "definitely high level monsters that may take multiple people to defeat."

    He said that the danger won't be on par with FFXI but that they do want to introduce some of that danger now that players are familiar with the game and they have an established userbase.
    The problem here is his current track record of "dangerous" in the open world has been hunts, which I would imagine very very rarely ever impede anyone from doing anything as within a few minutes of spawning they're swarmed by an army of over-geared adventurers, and treasure maps, which are controlled.
    (1)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Teuciont View Post
    Is this going to continue to be a trend in 3.0? We've already been told that we'll be safe while flying, but what about enemies on the ground? The complete lack of overworld danger has been one of 2.0's low points, so I'm wondering if there's any hint otherwise? The Beastmen/Imperial strongholds are a good example of a completely nonsensical corral of weak enemies, whereas in 1.0 they at least put up a fight.
    Perhaps you never ventured into Northern Thanalan when you were level 20 then...there is plenty of danger in the overworld unless you're a fully fledged warriro of light of course, but then again, is that a surprise?
    (1)

  8. #8
    Player
    ColorOfSakura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    391
    Character
    Aerik Tirel
    World
    Mateus
    Main Class
    White Mage Lv 100
    But he's openly said that they didn't want ARR's world to do that because they hoped that there would be a lot of new players and new to MMO players that would be joining the game and constant danger is likely to turn a lot of those players off. That said, venturing into the wrong areas is more than enough of a death sentence to a low level player.

    Like wandering through South Shroud near Hyrstmill and going into the area populated by Level 47+ Dullahans. (from an area that's populated with Level 8 monsters.) I totally did that when leveling up my first character on ARR before pulling my 1.0 character over.

    I mean, in the end, this is a business and they're in it to make money. Player satisfaction is key to that, but first you have to try and build your playerbase.

    But with Heavensward, they KNOW they have an established playerbase, they'll have people who are readily familiar with the game and its mechanics and they'll be able to freely explore zones and if they come across something dangerous, oh crap!
    (1)

  9. #9
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ColorOfSakura View Post
    Yoshi-P has been on record multiple times that the overworld areas in Heavensward will not be safe everywhere you go. That certain places will have "definitely high level monsters that may take multiple people to defeat."

    He said that the danger won't be on par with FFXI but that they do want to introduce some of that danger now that players are familiar with the game and they have an established userbase.
    That was meatn for the fc air ships not the flying mounts
    (0)

  10. #10
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Teuciont View Post
    The problem here is his current track record of "dangerous" in the open world has been hunts, which I would imagine very very rarely ever impede anyone from doing anything as within a few minutes of spawning they're swarmed by an army of over-geared adventurers, and treasure maps, which are controlled.
    Hunts were specifically modified to not affect players that weren't actually going after them (meaning they drastically reduced Hunt targets aggro range), and they're only swarmed to nothingness because of the unbalanced reward scale. They 'are' very dangerous to single adventures if attacked.

    I don't see Yoshi-P making the overworld dangerous in the general sense. I see him making areas dangerous to people who choose to go into them. Keyword being 'choose'. If you want to go around or fly over, fine, but if you want to get into somewhere intentionally, you'd best be prepared.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

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