Page 3 of 3 FirstFirst 1 2 3
Results 21 to 23 of 23

Hybrid View

  1. #1
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by MageBlack View Post
    Ok, lets look at this realistically. Even if they did make mobs/areas/whatever more "scary" to go through it really means nothing because of all the other systems in place. To get the feeling of danger in the overworld that people are wanting there would actually need to be some consequence to those threats. What happens when you die? A bit of gear damage and you have to travel back to where you died which takes like 5 min, max.

    To get that sense of danger so many fundamental changes will need to take place. Fewer spawn points, fewer teleportation points, an actual death penalty that actually means something (EXP loss sure does that) Item loss, Gear actually breaking and dissappearing, perma-death. That sort of thing will actually make players fear death. Those things are the reason I stopped playing FFXI and I dont think we want all those systems in FFXIV.

    Fewer tele/res points are doable in the new areas if they considered this but I really don't want changes to the death penalty. There are other games that will suit your need for "Danger" like the aforementioned FFXI.
    Lots of truth here.

    Without 'fear of death' systems (we'll call them), a 'dangerous' overworld is nothing more then troublesome. At best, it takes more time to get from point A to point B, as you have to be more careful and take it slowly. At worst, you have to actually gather a group just to go after a quest, something that's likely solo in nature.

    All serious content in this game is instanced. It prevents kill stealing. It prevents spawn camping. The exceptions are FATE's and Hunts... and look how well received those are by the community.

    What you want isn't here. Can't even really 'exist' here, not in a way that I see possible at least.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  2. #2
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZephyrAM View Post
    All serious content in this game is instanced. It prevents kill stealing. It prevents spawn camping. The exceptions are FATE's and Hunts... and look how well received those are by the community.

    What you want isn't here. Can't even really 'exist' here, not in a way that I see possible at least.
    I'm not asking for content that has high level rewards from doing open world content, I'm just asking for a more dangerous over-world. You're both right about the lack of a fear of death system, though. I personally don't understand why they did away with the anima system. There are more than enough gil sinks in the game at this point for that to be the reason behind still requiring gil to teleport. The lore behind it isn't even very solid.
    (1)

Page 3 of 3 FirstFirst 1 2 3