I couldn't agree more

Dev should put more time into playable rewarding contents like coil rather than repeated grind-fest contents like Gold saucer 1M MGP (for a mount !) with laughable TT tournament or relic shit. GS was fun for first few days but RNG craps involved everywhere and you can be very unlucky to obtain a card while the other guy got it first try. All of this RNG craps have only one purpose is to take players time, and this is very cheap way to do it.

In coil the boss have certain difficulty make you spending time to learn and even though RNG loots are bad, I still feel accomplished when i clear the turn, got new titles ,put a little bit more dps, more speed killing said turn, more coordination with your teammates etc. But with other trash contents i don't feel any fun nor accomplished. It's just repeat half sleep grind until I burn out or occasionally feel relief when finally got a card after 500 wins.

Are you really think these contents can keep us until 3.0 ?