Results 1 to 10 of 19

Hybrid View

  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    They do as much as they can in the time they have

    The only options would be:
    (1) Space it out so you get 1 turn every couple of months instead of 4 turns every 6-8 months
    (2) Help them multiply their staff and produce more content in the same amount of time by recruiting a few million friends to the game
    (0)

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rufalus View Post
    They do as much as they can in the time they have

    The only options would be:
    (1) Space it out so you get 1 turn every couple of months instead of 4 turns every 6-8 months
    (2) Help them multiply their staff and produce more content in the same amount of time by recruiting a few million friends to the game
    ...(3) Plan more carefully and consider endgame-raids (that a lot of people wont see before they nerf them) important enough to design them.

    I'm not a real endgame-raider myself and way more casual so I dont really care about it personally tbh but I'd still support this plea since I can imagine that its feels a bit bitter for people who are infact into this sort of stuff.

    Because, and I got the impression that you missed that point, Rufalus, this isnt a person asking "Why isnt there more endgamecontent?!", this is a person trying to show SE "Hey, we DO care about this endgamecontent and we'd liked to have more of it - not much more but 8 months...?" Lets face it: Most of people arent doing (Final) Coil at all - no static, no interest, whatever. So its not a surprise at all that SE favours this majority my releasing content that fits their benefits more (but that can also be enjoyed by raiders ofc). Thats the reason threads like this are important though: To show SE that there ARE people who would like more raids and that it would be worth it to invest more time into content that most of the people wont ever see - or not for a long, long time...
    (the (2)-option wouldnt change anything - its not only about subscriptions or money or staff - its also about the decision of they wanna invest time into developing content the majority of players doesnt care about)
    (0)

  3. #3
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vidu View Post
    you missed that point, Rufalus
    ...it would be worth it to invest more time into content that most of the people wont ever see
    ...they wanna invest time into developing content the majority of players doesnt care about
    They do try to cater to all kinds of players somewhat as their strategy. I think it's obvious they wouldn't want to skew things in favor of the hardcore by diverting resources away from other kinds of content to provide more hardcore stuff that you say yourself most people won't ever see. Just from a business point of view, it doesn't help the game be successful to cater to a niche in exchange for less non-raid content.

    Quote Originally Posted by ZephrAM
    Either way, Gold Saucer was 'anything' but a waste of development. It will keep long after any raid.
    I feel that way too. Manderville GS is a good value addition that many players can enjoy from a low level and it adds variety and uniqueness to this mmo when compared to others.
    (1)

  4. #4
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rufalus View Post
    They do as much as they can in the time they have

    The only options would be:
    (1) Space it out so you get 1 turn every couple of months instead of 4 turns every 6-8 months
    (2) Help them multiply their staff and produce more content in the same amount of time by recruiting a few million friends to the game
    (3) Re-use existing art assets to create additional/experimental battle content that offers decent enough filler/side-grade pieces.

    I wouldn't mind FFXI's Assault system in XIV. It'd let the XIV devs get more zone mileage out of the stuff they created, and provides a variety of distractions and different objections to clear the content.
    (0)