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  1. #11
    Player
    vedobsu's Avatar
    Join Date
    Jul 2014
    Posts
    21
    Character
    Lego Prime
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Hello, I didn't have the dreadwyrm earring and bracelet when i cleared t10 and t11, I'll be able to see that difference this week. But I see from the comments I still got a ways to go, I'll try to cut down to 2 songs per run, I currently sing about 3-4 songs for each run.
    (0)

  2. #12
    Player
    vedobsu's Avatar
    Join Date
    Jul 2014
    Posts
    21
    Character
    Lego Prime
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Quote Originally Posted by Nocturcity View Post
    The most important factor is if you have a DRG and NIN. It's a pretty considerable increase in DPS. THEN we can tell where you stand.

    My BRD averages about 515 for T10 and close to 500 in other turns and he thinks it's low because we don't really focus on his numbers.
    One of my BRD friends get's 530+ in T10 because his group caters a bit more to him.

    If you wanna see a pretty big spike in damage in BRD damage here's my tips.
    Multidot the adds in T10, that's a lot of damage. Also obviously sing Foe's at the start and by the time the 2nd Adds are about die you can sing Paeon and I'd recommend to Battle Voice it to get that TP burts and sing less. That should be the only song you should have to sing in the entire fight. Time your singing when you have no cool-downs up and that should be it.
    How many adds is it recommended to multi dot?
    (0)

  3. #13
    Player
    vedobsu's Avatar
    Join Date
    Jul 2014
    Posts
    21
    Character
    Lego Prime
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Quote Originally Posted by AkashiXI View Post
    I don't know, we need to see the OP's gear. I average around 470 on t10 (I got 480 on my last run), and 450-470 on t13 (could be better, trying to optimize the add phase). It's pretty difficult to push past the 450 threshold on both 10 and 11 if your group needs a good amount of Paeon, which will come down to how fast your group is pushing phases.

    @OP: T11: Are you attacking the sphere or cube? Are you strafing in the last phase? Finally, when are you singing Paeon and for how long? Those are the three biggest factors of increasing dps in 11.
    I play 4 songs, 1. foes at start, paeon before adds, ballad after killing egg, foes at 20% boss hp, I attack the sphere (one thing i havent done is dot the cube, does that help increase dps a bit?).
    (0)

  4. #14
    Player
    vQsv's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Rei Tetsu
    World
    Tonberry
    Main Class
    Archer Lv 50
    T10 DoTs on adds:

    For Phase 2 adds, I start with DoTs on the daughter in the group we decided to kill first, then the son on the same side, then apply them on both adds on the other side and when I come back to the daughter I started on, it is usually low enough to use Misery's End on.

    If the add is less than 50 to 60% HP I don't bother with reapplying DoTs and just burn it down. Your mileage may vary based on other things like whether you have a BLM or a SMN (with a SMN you have more uptime on DoT damage but with a BLM things die too quickly for DoTs to run their course), but you should be able to get the initial set of DoTs on all four adds.

    For Phase 4 adds, I don't apply initial DoTs on the daughter in the first kill group due to caster lb bringing it down to half health and the rest of the party burning it down too quickly for the DoTs to be worth the tp. I just DoT the son in that group and both adds in the second group, followed by the third set of adds after the tank has aggro on them. I can usually refresh the DoTs on the third set of adds without them dying before the DoTs run out.

    T11:

    I sing Paeon with Battle Voice before or during the add phase and turn it off when the battle voice buff wears off. This is enough to top people off (MNK/DRG/BLM/BRD) until their next Invigorate CD at the very least. I usually don't need to sing ballad unless the healers needed to resurrect someone, or if there is a SMN in the group who uses miasma/DoTs on the egg while damaging the Cube. DoTting the cube does increase your dps but it may skew the timing on killing both adds as close to each other as possible. I have the cube set as the focus target and only DoT if it is falling behind relative to the sphere.

    In the last phase, only use your buffs (especially Barrage) after a round of Seeds when you are back within attack range of the boss, especially if your party does not strafe around Kaliya's hitbox to avoid them. This will maximise the effect of buffs on your dps by not losing damage when moving out of range for the seed spread. Also, don't use repelling shot in the last phase.

    T12:

    Keep an eye on Bennu spawn times so that you can reapply DoTs on the Phoenix before you swap over to the Bennu, which should be just before the Bennu spawns if timed right.

    Do you run blue fires? If your group is amenable, the most efficient way to do phase 2 is for the Bard and BLM/SMN to juggle brand, while the SCH does blue fires. But most people just expect the Bard to do it so, whatever.

    When do you pick up the debuff? I tend to pick it up at the end of the red fire cast and start running towards the middle of the arena (blue fires are usually dropped at 6 O'clock) so that I can get to the red fire asap. I continue to use Straight Shot/Heavy Shot/Bloodletter when I have the debuff and use buffs and DoTs only after the debuff is gone as I don't know if the debuff applies its effect to DoT ticks (I know it stunts the initial damage on application) the same way buffs do (as a snapshot of when they are applied), so why take the risk.

    I sing Paeon with Battle Voice during the Transition to P3 until BV wears off. I sing ballad during P3 if the healers need it, else I sing it for 30 seconds during the transition to P4 and Paeon/Ballad as needed during the AoE dodging phases in P4 when there is nothing to attack anyway.

    Don't stay too far away from Phoenix for P4. If you're at max range to begin with and you have to move further to avoid a pinion that is valuable dps lost.

    About iLevel and Gear:

    I think stat composition on gear is more important than iLevel, if we only consider items in the i110 to i130 range. You'll find most bards try to maximise Crit and Det gain whilst minimising Dex loss after meeting the accuracy cap when they plan their gear sets. Maybe you can optimise your gear along the same lines.
    (0)
    Last edited by vQsv; 03-10-2015 at 11:11 AM. Reason: Char limit

  5. #15
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    So far I haven't seen anyone making a reference on whether OP gets any wild charge or not.

    Just want to make a fair point by saying that typically BRDs at this point in time and gear can pull above 500DPS in a good run (with at least a NIN, DRG parses will be slightly higher) without getting targeted for charge, in a reasonable short run of less than 8mins (preferably 7mins or less), playing 2 Paeons only (a third Paeon might be required if your run exceeds 7.5mins I suppose). You should not be required to Ballad in this run anymore but again if shit happens or your healers are bad at MP management then playing Ballad will drop your DPS.
    (0)

  6. #16
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    (0)

  7. #17
    Player
    MrYaah's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Mr Yaah
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sunako View Post
    Ooh look, thats my friend's group. Also considering group composition and that I know hamtaro sunflowerseed has a zetabow I'd say that no, thats definitely not how much dps a bard should do in t10. sub 6 minute duration, ninja + dragoon + i135 crit det weapon, I'm honestly not sure if he even has to sing 1 paeon. That might have been a bad parse for him but im fairly confident that with his set and that group he should be doing 560+.

    The ninja(odolicious), scholar, pld, war, whm, and drg tho. Those are good fking parses.
    (0)

  8. #18
    Player
    valsemiel's Avatar
    Join Date
    Jul 2014
    Posts
    48
    Character
    Shinobu Shinobu
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sunako View Post
    I'll just leave this here...

    http://i.gyazo.com/8305e37bf957c8ffe885340713ce4c5c.png
    (0)

  9. #19
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by valsemiel View Post
    Impressive. I've also hit 540 in a MNK + NIN config. No DRG.

    Regardless, I think with a i135 weapon at least 500 should be expected with neither NIN or DRG, and it should only go up from there if you have either or both.
    (0)

  10. #20
    Player
    MrYaah's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Mr Yaah
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by valsemiel View Post
    sexyyy

    See, 560+, spot on estimates np, the bard could probably push his numbers a little higher if you didnt have a blackmage, I doubt hes getting wonderful multidots in add phases, so thats gotta be pretty close to optimal. Also with how short that fight duration is he doesnt get the 6 minute super buff lineup so hes actually kinda losing out on the cheesy burst that happens a little bit later in his buff rotation.
    (0)
    Last edited by MrYaah; 03-11-2015 at 06:30 AM.

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