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  1. #1
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by MrYaah View Post
    reposting these from reddit but I'm gonna just put THIS here

    http://puu.sh/gwr0X/01fb9ec9ac.png
    http://puu.sh/gwr9b/27aea30c73.png
    http://puu.sh/gwrga/52d3eb17a8.png

    dat 590 tho
    TBH I am very curious what that group did in T10 to push the bard to 590. I can't say for sure but it gives the feeling that the group was very catered to the BRD to push him to that limit. The numbers from the NIN/BLM/DRG are significantly lower that what you'd expect from a standard strat run; they usually can pull 600 upwards. The earlier post of the 566 BRD parse is probably more "reasonable" and results in a much higher raid DPS compared to this 590 DPS BRD group.

    You have any idea what they did, since you appear to know the said players concerned from your reddit replies?
    (0)

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Ooshima View Post
    TBH I am very curious what that group did in T10 to push the bard to 590. I can't say for sure but it gives the feeling that the group was very catered to the BRD to push him to that limit. The numbers from the NIN/BLM/DRG are significantly lower that what you'd expect from a standard strat run; they usually can pull 600 upwards. The earlier post of the 566 BRD parse is probably more "reasonable" and results in a much higher raid DPS compared to this 590 DPS BRD group.

    You have any idea what they did, since you appear to know the said players concerned from your reddit replies?
    Significantly lower? It is really hard to do above 600 on a T10 as BLM without the AoE strat, you'd need a very lucky run or your team to not burn the adds hard. Especially if your CDs don't line up like with the push timings I got. DRG can probably be higher, true. I'd need the fight to go on about 20s longer and have crappy team mates to do 600+ myself, or just lots and lots of crits/procs.

    Our fights are in no way tailored specifically to BRD at all. If anything they're tailored to just whatever gives as much DPS as we can as a raid, even if we're not doing the AoE strat or pushing world records.
    (0)
    Last edited by Sleigh; 03-12-2015 at 12:25 PM.

  3. #3
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sleigh View Post
    Significantly lower? It is really hard to do above 600 on a T10 as BLM without the AoE strat, you'd need a very lucky run or your team to not burn the adds hard. Especially if your CDs don't line up like with the push timings I got. DRG can probably be higher, true. I'd need the fight to go on about 20s longer and have crappy team mates to do 600+ myself, or just lots and lots of crits/procs.

    Our fights are in no way tailored specifically to BRD at all. If anything they're tailored to just whatever gives as much DPS as we can as a raid, even if we're not doing the AoE strat or pushing world records.
    Well yeah, okay maybe not so much about the BLM part, I was looking at the melees more because there are really a handful of parsed 5.5mins run with melees pulling 600+, so your melees are kind of on the lower end somehow.

    Anyways I've re-read the reddit thread again and I've missed out the fact that your run doesn't have any caster LB on adds - that probably would allow longer DoT uptime for the BRD's multidot.
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  4. #4
    Player
    BilboTerminator's Avatar
    Join Date
    Apr 2014
    Posts
    27
    Character
    Xeifer Hawkeye
    World
    Moogle
    Main Class
    Dragoon Lv 60
    One thing I would like to ask, to the people who said they parsed over 550 on bard in t10 is how many songs are u using.
    I have reached 525 on t10 with drg but no nin, and an avg of 480 in t11-t12(doing bluefire) and 450 in t13 first kill. My point is now, how many songs are u actually using. Its true I can mantein 600 dps before I start singing in t10 and 550 in the rest till I start singing on doing mechanics like dispelling redfire in t12.
    I have no problem in t10 with mana cuz healers do not need it, but tp is a pain in the ass for my party. I do not know if I have a tpaddict melees or what but they are asking for tp even earlier than 60% in t10, at 60% in t10, at 70% in t12 and they need double tp song in the second phase of t13 to be able to not stop hitting. I do not complain about their damages, they are a monk and a dragoon, but holy fuck I am permasinging each turn and still doing a good dps. Moreover apart from t10 healers need mana sometimes.
    (0)

  5. #5
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    If in T10 your healers needs mana then it is serious MP management issues or your team is eating every damage they could have avoided and someone died or whatever. Most of the parse comparison here are typically 5.5-6mins runs. If your runtime falls within this range, with a NIN in party, you typically only need 1 Paeon. If it extends out further into the 7mins upwards then you probably need another Paeon.
    (0)

  6. #6
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by BilboTerminator View Post
    One thing I would like to ask, to the people who said they parsed over 550 on bard in t10 is how many songs are u using.
    I have reached 525 on t10 with drg but no nin, and an avg of 480 in t11-t12(doing bluefire) and 450 in t13 first kill. My point is now, how many songs are u actually using. Its true I can mantein 600 dps before I start singing in t10 and 550 in the rest till I start singing on doing mechanics like dispelling redfire in t12.
    I have no problem in t10 with mana cuz healers do not need it, but tp is a pain in the ass for my party. I do not know if I have a tpaddict melees or what but they are asking for tp even earlier than 60% in t10, at 60% in t10, at 70% in t12 and they need double tp song in the second phase of t13 to be able to not stop hitting. I do not complain about their damages, they are a monk and a dragoon, but holy fuck I am permasinging each turn and still doing a good dps. Moreover apart from t10 healers need mana sometimes.
    The 590 BRD in my group did Foe's on pull > roughly 30s of Paeon's after final adds died about 3m in > Foe's around 5m, slightly after BV came back up.

    If our clear was longer he'd have to sing the initial Paeon longer probably, but if your melee are begging for TP before 3m40s or so they're probably missing Invigorate at the earliest point they can, or doing some reckless TP usage like using Rockbreaker or Doom Spike on 2 adds
    (0)
    Last edited by Sleigh; 03-12-2015 at 05:23 PM.

  7. #7
    Player
    BilboTerminator's Avatar
    Join Date
    Apr 2014
    Posts
    27
    Character
    Xeifer Hawkeye
    World
    Moogle
    Main Class
    Dragoon Lv 60
    In t10 my monk uses demolish and I think the drg too, when se can.
    Another important thing is that our runs last for more than 7 mins so it can be a mayor factor to determine my dmg too.

    Furthermore I think the drg does not use doom spike but when I parse her in a doomi, she uses her first invigorate at the 45th second and she cannot almost always reach a 4 min parser without paeon or goat.

    It is also important that I saw in your parsers that tanks and the scholar are pushing high damages and that is something in my raid is not happening.

    Thnx for the info btw.
    (0)

  8. #8
    Player
    vQsv's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Rei Tetsu
    World
    Tonberry
    Main Class
    Archer Lv 50
    T10 DoTs on adds:

    For Phase 2 adds, I start with DoTs on the daughter in the group we decided to kill first, then the son on the same side, then apply them on both adds on the other side and when I come back to the daughter I started on, it is usually low enough to use Misery's End on.

    If the add is less than 50 to 60% HP I don't bother with reapplying DoTs and just burn it down. Your mileage may vary based on other things like whether you have a BLM or a SMN (with a SMN you have more uptime on DoT damage but with a BLM things die too quickly for DoTs to run their course), but you should be able to get the initial set of DoTs on all four adds.

    For Phase 4 adds, I don't apply initial DoTs on the daughter in the first kill group due to caster lb bringing it down to half health and the rest of the party burning it down too quickly for the DoTs to be worth the tp. I just DoT the son in that group and both adds in the second group, followed by the third set of adds after the tank has aggro on them. I can usually refresh the DoTs on the third set of adds without them dying before the DoTs run out.

    T11:

    I sing Paeon with Battle Voice before or during the add phase and turn it off when the battle voice buff wears off. This is enough to top people off (MNK/DRG/BLM/BRD) until their next Invigorate CD at the very least. I usually don't need to sing ballad unless the healers needed to resurrect someone, or if there is a SMN in the group who uses miasma/DoTs on the egg while damaging the Cube. DoTting the cube does increase your dps but it may skew the timing on killing both adds as close to each other as possible. I have the cube set as the focus target and only DoT if it is falling behind relative to the sphere.

    In the last phase, only use your buffs (especially Barrage) after a round of Seeds when you are back within attack range of the boss, especially if your party does not strafe around Kaliya's hitbox to avoid them. This will maximise the effect of buffs on your dps by not losing damage when moving out of range for the seed spread. Also, don't use repelling shot in the last phase.

    T12:

    Keep an eye on Bennu spawn times so that you can reapply DoTs on the Phoenix before you swap over to the Bennu, which should be just before the Bennu spawns if timed right.

    Do you run blue fires? If your group is amenable, the most efficient way to do phase 2 is for the Bard and BLM/SMN to juggle brand, while the SCH does blue fires. But most people just expect the Bard to do it so, whatever.

    When do you pick up the debuff? I tend to pick it up at the end of the red fire cast and start running towards the middle of the arena (blue fires are usually dropped at 6 O'clock) so that I can get to the red fire asap. I continue to use Straight Shot/Heavy Shot/Bloodletter when I have the debuff and use buffs and DoTs only after the debuff is gone as I don't know if the debuff applies its effect to DoT ticks (I know it stunts the initial damage on application) the same way buffs do (as a snapshot of when they are applied), so why take the risk.

    I sing Paeon with Battle Voice during the Transition to P3 until BV wears off. I sing ballad during P3 if the healers need it, else I sing it for 30 seconds during the transition to P4 and Paeon/Ballad as needed during the AoE dodging phases in P4 when there is nothing to attack anyway.

    Don't stay too far away from Phoenix for P4. If you're at max range to begin with and you have to move further to avoid a pinion that is valuable dps lost.

    About iLevel and Gear:

    I think stat composition on gear is more important than iLevel, if we only consider items in the i110 to i130 range. You'll find most bards try to maximise Crit and Det gain whilst minimising Dex loss after meeting the accuracy cap when they plan their gear sets. Maybe you can optimise your gear along the same lines.
    (0)
    Last edited by vQsv; 03-10-2015 at 11:11 AM. Reason: Char limit

  9. #9
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    So far I haven't seen anyone making a reference on whether OP gets any wild charge or not.

    Just want to make a fair point by saying that typically BRDs at this point in time and gear can pull above 500DPS in a good run (with at least a NIN, DRG parses will be slightly higher) without getting targeted for charge, in a reasonable short run of less than 8mins (preferably 7mins or less), playing 2 Paeons only (a third Paeon might be required if your run exceeds 7.5mins I suppose). You should not be required to Ballad in this run anymore but again if shit happens or your healers are bad at MP management then playing Ballad will drop your DPS.
    (0)

  10. #10
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    (0)

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