It's also 560 w/ the 2 melee that help buff BRD damage the most. :PTheres 1 bard reported doing 560.....and u want a nerf for the class? =_=
I agree classes should be balanced around near perfect play, but come on....
You also have to take into account, for a bard to reach that height, he has to put his support ability on the side as much as possible. This requires content to be over geared and steam rolled by people who can do it with their eyes closed. This parse really doesn't mean as much as you think.
Uh, in that 560 parse they were using the adds stack method. you can tell from the BLM and WHM DPS. I don't think 620+ on a blm is possible without the adds stacking. Even on my perfect run, I can only hit 590-600.
Last edited by OneWingedSora; 03-12-2015 at 01:27 AM.
Kinda hijacking the thread for a question but id like to hear some opinions on wether bloodletter should take priority over miserys end or not. Normally one would say misyers end should have priority with its 190 potency but you get so many bloodletter procs nowadays that it sometimes feels like a potential waste if you dont use them immediately.
bloodletter takes priority if using miseries end means bl would sit off cd for more than 3 seconds, if you can you'd want to do, gcd misery's bl gcd. But yea making sure you don't miss any bl opportunities is top priority, thats basically 50 expected potency lost every dot tick that happens with bloodletter already off cd (which would make bl+potentialBLreset = 200 potency vs 190 potency on miseries)Kinda hijacking the thread for a question but id like to hear some opinions on wether bloodletter should take priority over miserys end or not. Normally one would say misyers end should have priority with its 190 potency but you get so many bloodletter procs nowadays that it sometimes feels like a potential waste if you dont use them immediately.
Im actually pretty curious on where I should be if I play BRD optimally, as a PS4 player I cant really parse myself so I ahve to rely on my teammates parsing.
http://i.imgur.com/908cAQz.png
How much damage would a DRG add? I know its 10% but I doubt it adds exactly that much.
The number I most often see is something around 8%. I'll try to plug disembowl into my dps calculator later today to see if I can't get a reasonably accurate estimate. To do 590 in a drg ninja goup you're probably going to need to push 545+ in a just nin group.Im actually pretty curious on where I should be if I play BRD optimally, as a PS4 player I cant really parse myself so I ahve to rely on my teammates parsing.
http://i.imgur.com/908cAQz.png
How much damage would a DRG add? I know its 10% but I doubt it adds exactly that much.
I think that would also need a relatively quick clear time, quick enough where songs wont be needed besides Foe's.
I wonder how relevant BRD's will be when 3.0 drops, I guess it just matters on what support abilities Machinist will have.
Last edited by ChalupaBatman; 03-13-2015 at 05:01 AM.
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