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  1. #41
    Player
    Sephrick's Avatar
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    Mar 2011
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    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    I don't get the argument here. What's to stop a party from running some leves for an hour?

    To me, parties have the edge still. Do eight leves for an hour, then go grind for an hour.

    So what if a solo player can match the SP of a party for an hour once every 36 hours? There's still about 160-some hours in a given week for parties to out-shine a solo player.

    If it's a matter of not wanting to spend too much time in the game, well, parties are for an extended duration, solo is for a quick in and out. There's has to be some lines drawn for a developer to create content with purpose.
    (2)

  2. #42
    Player
    Platinumstorm's Avatar
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    Mar 2011
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    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Ferth View Post
    I just can't agree that casual gameplay has to be this easy.

    Leves have a timer of 30 minutes. How many people spend even close to that amount of time on any leve that doesn't require a leve mob to drop a necrologos page?

    When a leve mob can be 7 ranks higher than a player and hit that same player for 17 damage a hit, there is something wrong. When a player can fight 3 leve mobs all 7 ranks higher than the player and not have to use some form of CC or cure, there is something wrong...

    A non-leve mob that is rank 27 would hit for atleast 10 times the damage those mobs were hitting me for.

    Leves are dumbed down too much... it's not casual... it's special ed.
    You're mistaking difficulty with casual play.

    Casual players do not mean they are bad players, the problem is Final Fantasy suffers from some issues:

    #1. Class abilities don't interact with other abilities from the same class in most cases, and worse yet, most crowd control abilities have little effect.

    #2. Monsters don't have enough unique abilities, they die too fast, and leve monsters are weak.

    The problems you list are just because this game never even got close to being half way finished, and my list also applies.

    Tedium =! Difficulty and Casual =! bad
    (4)

  3. #43
    Player
    Murugan's Avatar
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    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sephrick View Post
    I don't get the argument here. What's to stop a party from running some leves for an hour?

    To me, parties have the edge still. Do eight leves for an hour, then go grind for an hour.

    So what if a solo player can match the SP of a party for an hour once every 36 hours? There's still about 160-some hours in a given week for parties to out-shine a solo player.

    If it's a matter of not wanting to spend too much time in the game, well, parties are for an extended duration, solo is for a quick in and out. There's has to be some lines drawn for a developer to create content with purpose.
    What's to stop a party from running leves for an hour? Two things:
    1. All people in the party would have to have guildleves available or they are leeching.
    2. They would only benefit more than someone doing it solo if they could link them (or do them 2-8 times longer at a slower rate)

    But I don't want to do levelinking groups again, those were terrible. As party content went they were the worst I've ever experienced in an MMO (along with behests). Solo guildleves are equally as bad unless you for some silly reason try to challenge yourself while unfortunately handicapping your SP gain.
    (0)

  4. #44
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    Mar 2011
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    Gridania
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    4,964
    Quote Originally Posted by Murugan View Post
    If this is how shallow they want the leveling curve to be fine... but at least encourage people to seek a challenge.
    I can get SP far faster in a party than I can in leves considering the time restraint on leves. I don't see the problem here.
    (1)

  5. #45
    Player
    Murugan's Avatar
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    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    I can get SP far faster in a party than I can in leves considering the time restraint on leves. I don't see the problem here.
    I can get more XP than you if I kill Marmots and Coblyns outside of Ul'dah for the next 3 years. Obviously if you do anything longer it will even out eventually. Grouping or doing anything more challenging than guildleves should be a viable option for more casual players too.
    (0)

  6. #46
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Murugan View Post
    All people in the party would have to have guildleves available or they are leeching.
    Perhaps under the old system where failing leves was "ideal." But now players are rewarded for success. In this system, I'd much rather see eight people with eight different leves so there's no overlap


    Quote Originally Posted by Murugan View Post
    They would only benefit more than someone doing it solo if they could link them (or do them 2-8 times longer at a slower rate)
    Leve rewards are based on difficulty and time. A full party doing five star leves could easily out-pace a soloer. Especially if they have some varied leves.

    Quote Originally Posted by Murugan View Post
    But I don't want to do levelinking groups again, those were terrible. As party content went they were the worst I've ever experienced in an MMO (along with behests). Solo guildleves are equally as bad unless you for some silly reason try to challenge yourself while unfortunately handicapping your SP gain.
    Quote Originally Posted by Murugan View Post
    I don't want to
    Well, a lot of people do.

    Personally, I remember the days of soloing for single digit in XI because my preferred job wasn't the flavor of the month. I don't want to spend a year getting to cap. Leveling is tedious and MMO devs know that they need some other way than a monotonous grind to keep subscriptions up.

    Not having something similar to Grounds/Fields of Valor would be a huge step backward.
    (2)

  7. #47
    Player
    Ferth's Avatar
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    Jul 2011
    Location
    Uldah
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    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Platinumstorm View Post
    You're mistaking difficulty with casual play.

    Casual players do not mean they are bad players, the problem is Final Fantasy suffers from some issues:

    #1. Class abilities don't interact with other abilities from the same class in most cases, and worse yet, most crowd control abilities have little effect.

    #2. Monsters don't have enough unique abilities, they die too fast, and leve monsters are weak.

    The problems you list are just because this game never even got close to being half way finished, and my list also applies.

    Tedium =! Difficulty and Casual =! bad
    I don't think you've understood my point. I have nothing against the inclusion of Casual friendly options. I am not confusing casual with difficulty either. Nor do I think Casual players are somehow less able than those who are more hardcore...

    But right now the Casual aspects of this game are dumbed down to an almost insulting degree.

    Leves don't provide any challenge unless the players themselves seek to add challenge to them and the rewards for imposing the challenge is not increased at an even rate with the difficulty.
    (1)

  8. #48
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    The point is though that party grinding is much more viable than it used to be and will only become better as was stated earlier in the thread with apparent 1.2 changes.

    Leves are viable, especially for those with little time.

    Party grinding is also viable, for those who have access to groups more easily and/or more time.
    (0)

  9. #49
    Player
    Platinumstorm's Avatar
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    Mar 2011
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    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Sorry I think I got you confused with previous posts from another person, so just ignore the top line please.
    (0)

  10. #50
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    Join Date
    Mar 2011
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    Gridania
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    Wow. You guys completely ignored my statement.

    Did it EVER occur to any of you that this faster progression is meant to account for the advent of a possible level cap raise?
    (3)

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