Doesn't seem easy at all to me, hell I almost died a few times. It was a decent challenge I'd say, not necessarily hard by any means though.
Umm...what?
Last edited by Arcell; 08-09-2011 at 01:44 PM.
What exactly did you think you were gaining by doing your guildleves this way? Because rest assured it wasn't more SP.
It's funny to me that some people are just now figuring out that leves are SP goldmines after 1.18.
And yes, they're fine exactly as they are. Gives the folks who want to solo or don't have time to group a viable, reasonable way to level their classes.
I don't understand why certain people want casuals to be locked out of leveling content.
The leveling isn't challenging, it's not engaging, and it's tedious.
Remember, we want casuals in the game because casuals fund the development of content for niche players [aka end game players] that they couldn't otherwise fund by themselves.
I think for casuals Yoshi's aim at 2 hours per 4 months to level one class is too slow. We need all types of players in the game, and leveling shouldn't define players within a game.
You've never heard of Timothy Leary? It's the opposite of turn on, tune in, and drop out. Though I guess it should be turn off, tune out, and drop in because people would much rather turn off their brain, tune out of their surroundings, and drop into rank to fit their overwhelming need to conform to popular opinion. Whereas Leary was encouraging people to be more aware of the world around them, their own abilities, and to "drop out" of the restrictive socially constructed confines of the time.
I'm referring to the incredible backlash people have nowadays against anything that might encourage or even reward them to challenge themselves. It's a serious problem in MMO's, and obviously a much more serious problem in modern society in general.
Oh and again I'm not the one trying to take away options here. I am all for guildleves and sidequests and whatever other silly solo content you want to play. I just want to be rewarded if I choose to do something with more substance. Right now I'm not, unless as some have been so kind to point out I play twice as long (oooh fun, Thank you so much!!!).
Last edited by Murugan; 08-09-2011 at 01:53 PM.
I'm perfectly happy with a means for gain in a casual setting...
But leves can provide a ridiculous return on sp with little or no effort on the part of the player. Leves should provide challenging engaging content for the rewards... and right now, they really don't.
Also keep in mind that Yoshi stated he was thinking of actually extending the time for reset on leves too. You can party all day but leves have limits and, if Yoshi goes through with what he said, even stricter limits will be forthcoming.
People are going to do leves no matter how much sp they give just because they are there. Then they will finish and go back to grinding. I see no fault in this or any reason to change it. Leves are for solo and/or casual players. Leave them alone and go party if that's what you want to do. Working as intended.
Then bring challenge through content and mechanics which press players' abilities - not through routine rotations. Leveling is more about "Turning off" than "Turning on".You've never heard of Timothy Leary? It's the opposite of turn on, tune in, and drop out. Though I guess it should be turn off, tune out, and drop in because people would much rather turn off their brain, tune out of their surroundings, and drop into rank to fit their overwhelming need to conform to popular opinion. Whereas Leary was encouraging people to be more aware of the world around them, their own abilities, and to "drop out" of the restrictive socially constructed confines of the time.
I'm referring to the incredible backlash people have nowadays against anything that might encourage or even reward them to challenge themselves. It's a serious problem in MMO's, and obviously a much more serious problem in modern society in general.
Oh and again I'm not the one trying to take away options here. I am all for guildleves and sidequests and whatever other silly solo content you want to play. I just want to be rewarded if I choose to do something with more substance. Right now I'm not, unless as some have been so kind to point out I play twice as long (oooh fun, Thank you so much!!!).
I just can't agree that casual gameplay has to be this easy.
Leves have a timer of 30 minutes. How many people spend even close to that amount of time on any leve that doesn't require a leve mob to drop a necrologos page?
When a leve mob can be 7 ranks higher than a player and hit that same player for 17 damage a hit, there is something wrong. When a player can fight 3 leve mobs all 7 ranks higher than the player and not have to use some form of CC or cure, there is something wrong...
A non-leve mob that is rank 27 would hit for atleast 10 times the damage those mobs were hitting me for.
Leves are dumbed down too much... it's not casual... it's special ed.
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