Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 48
  1. #31
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Wobi View Post
    Is this a troll thread? Howling Fist is a Monk ability on a 60 CD, Doton is a crappy Damage over time effect and a waste of Ninjitsu cast 90% of the time. Any solid monk will combo to keep up atk/atk speed buffs and drop some Rockbreaker combo action. We honestly do better than most.
    Nah, tbh the lack of 2nd hit aoe move and arm of the destroyer's terrible potency does put mnk in last for aoe. Can't perfect balance every pull.

    DRG averages 100 or 160 aoe per gcd depending on mob grouping.
    NIN is 100 per gcd with occasional extra. You're right that doton is bad in most cases; katon wins or ties unless mobs last 21 seconds on average. (and NIN contributes to another tp-user's aoe longevity)
    BRD is 110 assuming mobs are close enough for quick nock. (which does win vs using rain of death etc for procs unless mobs are too spread out)

    MNK is 50+130 every 3 gcds, so average 60 per. Here's to hoping lvl 51-60 includes a raptor-form aoe move. For every Howling Fist you get the NIN can throw out 3 katons, so that's also no contest, and greased lightning does not make up the difference between 60 potency/gcd vs 100+, even if you were to add in true strike/twin snakes potency and divide it up amongst targets, which would be overestimating its usefulness since aoe style killing doesn't really benefit that much from putting extra damage on only one of the targets.
    (1)
    Last edited by Alistaire; 03-10-2015 at 02:52 PM.

  2. #32
    Player
    Yuki_Tokita's Avatar
    Join Date
    Jun 2014
    Posts
    114
    Character
    Yuki Tokita
    World
    Mateus
    Main Class
    Conjurer Lv 90
    I think Monks are fine the way they are. They already do the most single target damage in the game. If they gave Monk any good AOE then he would be unbalanced compared to the other jobs. BLM does the most AOE damage but are immobile, Bards can attack while moving however they have low dps. Monks need a weakness to keep them balanced, weak AOE damage is one of them.
    (0)
    Louisoix died so we could play Final Fantasy 2.0

    Let that sink in for a minute.

  3. #33
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    MNK needs a ranged attack a LOT more than greater AoE capability right now, seeing how it is the ONLY job in FFXIV without a ranged "pull" skill.
    (0)

  4. #34
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Monk needs another +10-12% damage boost. And the return of Asuran fist. I will also settle with Hundred fists.
    (0)

  5. #35
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I'd say don't worry about AoE. Worst Case Scenario: you have 2 Monks in your Dungeon run.
    (0)

  6. #36
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Yuki_Tokita View Post
    I think Monks are fine the way they are. They already do the most single target damage in the game. If they gave Monk any good AOE then he would be unbalanced compared to the other jobs. BLM does the most AOE damage but are immobile, Bards can attack while moving however they have low dps. Monks need a weakness to keep them balanced, weak AOE damage is one of them.
    Talk about unbalanced, I would say DRG, (Many drgs are going to curse me for this)
    But look at DRG now, They don't have to work as hard as monks to do dps (by that i meant heavy thrust), they have higher hp, higher def, same mdef, increased dmg taken when bfb is up is reduced while having more outgoing dmg, they have ranged skill, decent aoe, recover more TP than monks

    The only thing monks have now over Drg are DK, and healing buff. Tho they are technically still the top single target dps, most fights in this game still favors DRG and NIN because of Gs stacks
    (0)
    Last edited by Blueskyy; 03-11-2015 at 03:30 AM.

  7. #37
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    How about they just decrease the TP needed for Rock Breaker?
    (0)

  8. #38
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arkista View Post
    How about they just decrease the TP needed for Rock Breaker?
    Or increase Fists of Fire from 5% to 10%.

    While I personally don't find MNK or DRG hard to play, I do feel that MNK is noticeably more work to output similar DPS. There's lots of movement for positionals in comparison, lots more button mashing because of faster GCDs (Can be viewed as a pro or a con, really. It's certainly more engaging to play, but also quicker to fatigue), and GL3 stacks to worry about.
    (0)
    Last edited by CGMidlander; 03-11-2015 at 06:18 PM.

  9. #39
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Tatsumaki Sempu Kyaku for raptor form!
    (0)

  10. #40
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    Dint feel like making new topic, but would a burst skill for mnk be to OP

    If anyone played ragnarok online, monks there are mainly fast attack combo system like here too but by sacrificing all their MP they can do a massive burst damage


    Maybe in here we could sacirfice all gl3 stack (or gl4 if my wish comes true for hw) and use them for one big burst

    To balance ot maybe make is so after youuse that attack you cant gain gl stack for 30 sec or somethong
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast