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  1. #11
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    A lot of you are misinterpreting the interview. It clearly states that new players will be unable to unlock the new jobs at level 1. It requires a level 30 class to unlock the new ones. The way it was wordd says that "no, the new jobs will not start at level 1" can mean multiple things and judging by the rest of Yoshi's answer, he means when you start the game fresh.
    (2)

  2. #12
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I think the answer is actually quite obvious. Look at a new player picking up FF14 in 3.0 for the first time wanting to play the Machinist. We know for a fact that he needs a 2.x class at level 30 to unlock it. When he unlocks it, he obviously wants to change to the Machinist immediately. It would feel very unnatural to start the Machinist at level 1 again, as now he has the main quest at level 30 hanging, while he must go grind FATEs and so on until his Machinist is level 30. For the same reason, any level below 30 begs the question "why do you make new players stop their main story to grind".

    It also wouldn't make sense to start the Machinist at a level after 30 because he's never been through those levels.

    Based on the idea of a proper story progression for new players (which is a very core value of the game), and that new players can play new jobs directly (note, because these are "jobs", they technically are getting the new jobs directly, as they are playing classes not jobs before level 30), it's most likely that new jobs will start at 30, can be unlocked by any class, and its leveling is not tied to any class, unlike the current jobs. (Reference: the "additional jobs" interview comment.)
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #13
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    I agree with the others who said they'll start at 30.

    That's my guess and that's what I originally thought would happen when they first announced the new jobs wouldnt have a base class.

    Jobs start at 30 so it'd be weird seeing jobs at anything lower than that, and it'd make sense for them to start there.
    That gives you 30 levels to learn your job. That's pretty reasonable in my opinion.
    (0)

  4. #14
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    15 or 30 is fine for me. Leveling a job from 1-15 is the height of tedium, so starting from there or 30...
    (2)

  5. #15
    Player
    Bal's Avatar
    Join Date
    Feb 2012
    Posts
    35
    Character
    Leorik Antares
    World
    Behemoth
    Main Class
    Marauder Lv 52
    I dont want an really hope they do not start at anything other then lvl 1 cuz I dont want new healers tanks an a dps class goin into df at 30 an have no clue what there 10 or so new skills do for them. I like adding 1 or so skills at a time like other jobs an classes do I know some will fate grind an not What learn there job anyway but at least if they start at 1 they mat have some clue what they are doin. I play on maining a drk so this makes me a little nervous
    (2)

  6. #16
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Bal View Post
    I dont want an really hope they do not start at anything other then lvl 1 cuz I dont want new healers tanks an a dps class goin into df at 30 an have no clue what there 10 or so new skills do for them. I like adding 1 or so skills at a time like other jobs an classes do I know some will fate grind an not What learn there job anyway but at least if they start at 1 they mat have some clue what they are doin. I play on maining a drk so this makes me a little nervous
    Explain, in detail, why the first 15 levels matter at all for any role. You don't even get access to dungeons til then, and the first guildhests only become available at lvl 10.
    (1)

  7. #17
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Bal View Post
    I dont want an really hope they do not start at anything other then lvl 1 cuz I dont want new healers tanks an a dps class goin into df at 30 an have no clue what there 10 or so new skills do for them. I like adding 1 or so skills at a time like other jobs an classes do I know some will fate grind an not What learn there job anyway but at least if they start at 1 they mat have some clue what they are doin. I play on maining a drk so this makes me a little nervous
    They could easily have you start at 30 and go through a tutorial kind of deal for a couple levels to teach you your skills.
    (0)

  8. #18
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    They'll need some limits to the skills DK, Mach, and Astro has depending on what level they plan to start as.

    If they start at level 30, certain skills will need to be placed in certain level range so if one of the new Jobs are used for lower level dungeons below level 30 the new Jobs will have skills that can be used since the last thing you want is to start at level 30 and enter a dungeon in the level 15 to 29 range and have no skills to use.

    If they plan to lock new Jobs from entering any dungeons under lvl 30 because they have all skills as lvl 30 skills then that may cause some issues with a certain amount of the player base due to not having access to lower elvel dungeons for different reasons.
    (0)

  9. #19
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by kyuven View Post
    15 or 30 is fine for me. Leveling a job from 1-15 is the height of tedium, so starting from there or 30...
    That feeling when you've exhausted your 11-20 Hunting Log and you've only just dinged level 14...

    Quote Originally Posted by Bal View Post
    I dont want an really hope they do not start at anything other then lvl 1 cuz I dont want new healers tanks an a dps class goin into df at 30 an have no clue what there 10 or so new skills do for them. I like adding 1 or so skills at a time like other jobs an classes do I know some will fate grind an not What learn there job anyway but at least if they start at 1 they mat have some clue what they are doin. I play on maining a drk so this makes me a little nervous
    Doing open world content will provide minimal help to tanking and healing, because all open world leveling content are DPS orientated. The only difference between new jobs at 15 and at 30 is where you encounter newbie tanks and healers, not whether or not you encounter them. Remember all those newbie Gladiators and Marauders in Sastasha? Grinding level 1-15 didn't seem to help them at all.

    You do have a point when it comes to absolute newbies to the MMORPG genre. Introducing 1 spell/skill at a time is valuable for people who are so new that things like forming a party, things like upgrading gear, etc., all starts to overwhelm them.

    Besides MMORPG newbies, forcing the grind only has the effect that people who are serious players will have time to think about each skill; but people who won't think about their skills still won't even if you force them to grind an old job to 50. Look at all those level 50s who have extremely wrong ideas about their skills. That 50 level grind where they received skills one by one didn't help one bit, did it?

    So while leveling will help some, it won't completely stop those kind of players from entering the queue. Forcing the grind from 1 doesn't feel so effective if your main reason is to make people learn their jobs---as is already proven by the DF right this moment.


    EDIT: Just saw this: http://forum.square-enix.com/ffxiv/t...=1#post2827663. So they will start at level 1.

    EDIT2: It seems it was false. I have no idea what's true now.
    (2)
    Last edited by Zfz; 03-10-2015 at 01:40 PM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #20
    Player
    Kidblinks's Avatar
    Join Date
    Mar 2014
    Posts
    61
    Character
    Berias Emeraldian
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by kyuven View Post
    15 or 30 is fine for me. Leveling a job from 1-15 is the height of tedium, so starting from there or 30...
    1-15 is worse than going 40-50 to me. It's so boring.
    (1)

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