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  1. #1
    Player
    Ashett's Avatar
    Join Date
    Oct 2013
    Location
    Uldah - Thanalan
    Posts
    32
    Character
    Ashett Peacewalker
    World
    Lamia
    Main Class
    Paladin Lv 70
    - The lvl sync prevents high lvl players from going around killing monsters in one blow. Without this, it would ruin a newer player's experience.
    - High HP enemies encourages teamwork in dungeons, and sometimes FATES. There is no way to be a solo player in those scenarios, and you must temporarily work together with others if you want to survive.
    - All though it is true that your equipment will get sync'd down to an appropriate level until most lvl 50 dungeons, part of the game is being able to manage your gil & equipment funds, while enduring the harsh MMO world.
    - Materia before lvl 50 is only meant to be a small little bonus, or gil for marketboard. It's a strategy move to decide what equipment piece you want to add it to.
    - I'll give you points on the food part. Enix could find a way to make it more important earlier on.


    Overall, if you really feel this way, you should just move onto another game.
    (4)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I actually like how FFXIV does the level sync, despite some side-annoyances.
    - In most other games, and even in FFXIV V1, people "leech" XP by joining higher leveled parties and then just getting carried for the entire run. The level sync cuts both ways in preventing "carries" and preventing "zerg rush" in the low level content. it could be improved by using the iLevel of the gear as both a minimum and a maximum on all dungeons. That way you're not doing a dungeon with a level 49 tank who decided to remove all his gear.

    - The skill palette thing is one of those side-annoyances. Put your AOE (eg blizzard II) in the first slot and the put everything that you could possible need beside it for dungeons of that level. eg, as a healer, you can't cast resurrect anyway in the first few dungeons, so I moved swiftcast to the second slot, and put blizzard II in the first slot even though I almost never use it, and does almost no damage. However during FATE's that's the only option to tag all the mobs, since Aero has a CD between casts.

    It will be interesting to see what will happen in V3. Will they create more Duty Roulettes, or tack on new dungeons to the Extreme roulettes?
    (0)

  3. #3
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ashett View Post
    - The lvl sync prevents high lvl players from going around killing monsters in one blow. Without this, it would ruin a newer player's experience.
    This is exactly why I really wish they would level sync Prae and CM-- these are supposed to be the last major dungeons of the main scenario, but it really ruins the fun for new players when all of the mobs melt within seconds. There's no sense of danger or tension left.
    (2)

  4. #4
    Player
    Kidblinks's Avatar
    Join Date
    Mar 2014
    Posts
    61
    Character
    Berias Emeraldian
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Eh, I think anything Haukke Manor or higher is fine. It's all the dungeons below that lower that are just plain abysmal.
    (0)

  5. #5
    Player
    ShinraSpy's Avatar
    Join Date
    Nov 2014
    Posts
    4
    Character
    Tristelle Garamonde
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by LunaHoshino View Post
    This is exactly why I really wish they would level sync Prae and CM-- these are supposed to be the last major dungeons of the main scenario, but it really ruins the fun for new players when all of the mobs melt within seconds. There's no sense of danger or tension left.
    Not to mention, new players who are getting to endgame for the first time are rushed through with no explanation. I was lucky that during my first Prae run I had a leader who not only coached us through it, but also waited to make sure I got a Magitek suit so I wouldn't miss the fun. I totally understand why people want speed runs, but I also think it ruins the experience for new players.
    (0)